Files
godot-docs/getting_started/first_3d_game/going_further.rst
Shane Smith c1c33e7908 Several improvements to "First 3D Game" tutorial
This fixes the "Animation > Copy" issue mentioned in
https://github.com/godotengine/godot-docs/issues/6744
(see Step 09, around Line 264)

The same issue as above was referenced in
https://github.com/godotengine/godot/issues/60848
and the fix was to use the solution by @riidom

Also, a reference to a button icon has been changed
from "A+" to "A>" per feedback on PR 8460
2024-02-13 20:49:08 -05:00

43 lines
1.7 KiB
ReStructuredText

.. _doc_first_3d_game_going_further:
Going further
=============
You can pat yourself on the back for having completed your first 3D game with
Godot.
In this series, we went over a wide range of techniques and editor features.
Hopefully, you've witnessed how intuitive Godot's scene system can be and
learned a few tricks you can apply in your projects.
But we just scratched the surface: Godot has a lot more in store for you to save
time creating games. And you can learn all that by browsing the documentation.
Where should you begin? Below, you'll find a few pages to start exploring and
build upon what you've learned so far.
But before that, here's a link to download a completed version of the project:
`<https://github.com/godotengine/godot-3d-dodge-the-creeps>`_.
Exploring the manual
--------------------
The manual is your ally whenever you have a doubt or you're curious about a
feature. It does not contain tutorials about specific game genres or mechanics.
Instead, it explains how Godot works in general. In it, you will find
information about 2D, 3D, physics, rendering and performance, and much more.
Here are the sections we recommend you to explore next:
1. Read the :ref:`Scripting section <toc-scripting-core-features>` to learn essential programming features you'll use
in every project.
2. The :ref:`3D <toc-learn-features-3d>` and :ref:`Physics <toc-learn-features-physics>` sections will teach you more about 3D game creation in the
engine.
3. :ref:`Inputs <toc-learn-features-inputs>` is another important one for any game project.
You can start with these or, if you prefer, look at the sidebar menu on the left
and pick your options.
We hope you enjoyed this tutorial series, and we're looking forward to seeing
what you achieve using Godot.