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ReStructuredText
164 lines
8.4 KiB
ReStructuredText
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsTestMotionParameters2D.xml.
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.. _class_PhysicsTestMotionParameters2D:
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PhysicsTestMotionParameters2D
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=============================
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**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Parameters to be sent to a 2D body motion test.
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Description
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-----------
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This class contains parameters used in :ref:`PhysicsServer2D.body_test_motion<class_PhysicsServer2D_method_body_test_motion>`.
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Properties
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----------
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_separation_ray<class_PhysicsTestMotionParameters2D_property_collide_separation_ray>` | ``false`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`RID[]<class_RID>` | :ref:`exclude_bodies<class_PhysicsTestMotionParameters2D_property_exclude_bodies>` | ``[]`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`Array<class_Array>` | :ref:`exclude_objects<class_PhysicsTestMotionParameters2D_property_exclude_objects>` | ``[]`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`from<class_PhysicsTestMotionParameters2D_property_from>` | ``Transform2D(1, 0, 0, 1, 0, 0)`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`float<class_float>` | :ref:`margin<class_PhysicsTestMotionParameters2D_property_margin>` | ``0.08`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`motion<class_PhysicsTestMotionParameters2D_property_motion>` | ``Vector2(0, 0)`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`bool<class_bool>` | :ref:`recovery_as_collision<class_PhysicsTestMotionParameters2D_property_recovery_as_collision>` | ``false`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------+
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Property Descriptions
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---------------------
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.. _class_PhysicsTestMotionParameters2D_property_collide_separation_ray:
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- :ref:`bool<class_bool>` **collide_separation_ray**
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+-----------+-------------------------------------------+
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| *Default* | ``false`` |
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+-----------+-------------------------------------------+
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| *Setter* | set_collide_separation_ray_enabled(value) |
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+-----------+-------------------------------------------+
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| *Getter* | is_collide_separation_ray_enabled() |
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+-----------+-------------------------------------------+
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If set to ``true``, shapes of type :ref:`PhysicsServer2D.SHAPE_SEPARATION_RAY<class_PhysicsServer2D_constant_SHAPE_SEPARATION_RAY>` are used to detect collisions and can stop the motion. Can be useful when snapping to the ground.
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If set to ``false``, shapes of type :ref:`PhysicsServer2D.SHAPE_SEPARATION_RAY<class_PhysicsServer2D_constant_SHAPE_SEPARATION_RAY>` are only used for separation when overlapping with other bodies. That's the main use for separation ray shapes.
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----
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.. _class_PhysicsTestMotionParameters2D_property_exclude_bodies:
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- :ref:`RID[]<class_RID>` **exclude_bodies**
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+-----------+---------------------------+
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| *Default* | ``[]`` |
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+-----------+---------------------------+
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| *Setter* | set_exclude_bodies(value) |
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+-----------+---------------------------+
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| *Getter* | get_exclude_bodies() |
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+-----------+---------------------------+
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Optional array of body :ref:`RID<class_RID>` to exclude from collision.
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----
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.. _class_PhysicsTestMotionParameters2D_property_exclude_objects:
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- :ref:`Array<class_Array>` **exclude_objects**
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+-----------+----------------------------+
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| *Default* | ``[]`` |
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+-----------+----------------------------+
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| *Setter* | set_exclude_objects(value) |
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+-----------+----------------------------+
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| *Getter* | get_exclude_objects() |
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+-----------+----------------------------+
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Optional array of object unique instance ID to exclude from collision. See :ref:`Object.get_instance_id<class_Object_method_get_instance_id>`.
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----
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.. _class_PhysicsTestMotionParameters2D_property_from:
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- :ref:`Transform2D<class_Transform2D>` **from**
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+-----------+-----------------------------------+
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| *Default* | ``Transform2D(1, 0, 0, 1, 0, 0)`` |
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+-----------+-----------------------------------+
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| *Setter* | set_from(value) |
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+-----------+-----------------------------------+
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| *Getter* | get_from() |
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+-----------+-----------------------------------+
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Transform in global space where the motion should start. Usually set to :ref:`Node2D.global_transform<class_Node2D_property_global_transform>` for the current body's transform.
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----
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.. _class_PhysicsTestMotionParameters2D_property_margin:
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- :ref:`float<class_float>` **margin**
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+-----------+-------------------+
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| *Default* | ``0.08`` |
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+-----------+-------------------+
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| *Setter* | set_margin(value) |
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+-----------+-------------------+
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| *Getter* | get_margin() |
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+-----------+-------------------+
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Increases the size of the shapes involved in the collision detection.
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----
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.. _class_PhysicsTestMotionParameters2D_property_motion:
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- :ref:`Vector2<class_Vector2>` **motion**
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+-----------+-------------------+
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| *Default* | ``Vector2(0, 0)`` |
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+-----------+-------------------+
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| *Setter* | set_motion(value) |
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+-----------+-------------------+
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| *Getter* | get_motion() |
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+-----------+-------------------+
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Motion vector to define the length and direction of the motion to test.
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----
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.. _class_PhysicsTestMotionParameters2D_property_recovery_as_collision:
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- :ref:`bool<class_bool>` **recovery_as_collision**
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+-----------+------------------------------------------+
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| *Default* | ``false`` |
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+-----------+------------------------------------------+
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| *Setter* | set_recovery_as_collision_enabled(value) |
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+-----------+------------------------------------------+
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| *Getter* | is_recovery_as_collision_enabled() |
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+-----------+------------------------------------------+
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If set to ``true``, any depenetration from the recovery phase is reported as a collision; this is used e.g. by :ref:`CharacterBody2D<class_CharacterBody2D>` for improving floor detection during floor snapping.
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If set to ``false``, only collisions resulting from the motion are reported, which is generally the desired behavior.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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