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godot-docs/classes/class_visualshadernodeuniform.rst
2020-03-13 17:17:50 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeUniform.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeUniform:
VisualShaderNodeUniform
=======================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisualShaderNodeBooleanUniform<class_VisualShaderNodeBooleanUniform>`, :ref:`VisualShaderNodeColorUniform<class_VisualShaderNodeColorUniform>`, :ref:`VisualShaderNodeFloatUniform<class_VisualShaderNodeFloatUniform>`, :ref:`VisualShaderNodeIntUniform<class_VisualShaderNodeIntUniform>`, :ref:`VisualShaderNodeTextureUniform<class_VisualShaderNodeTextureUniform>`, :ref:`VisualShaderNodeTransformUniform<class_VisualShaderNodeTransformUniform>`, :ref:`VisualShaderNodeVec3Uniform<class_VisualShaderNodeVec3Uniform>`
Properties
----------
+-----------------------------+--------------------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`uniform_name<class_VisualShaderNodeUniform_property_uniform_name>` | ``""`` |
+-----------------------------+--------------------------------------------------------------------------+--------+
Property Descriptions
---------------------
.. _class_VisualShaderNodeUniform_property_uniform_name:
- :ref:`String<class_String>` **uniform_name**
+-----------+-------------------------+
| *Default* | ``""`` |
+-----------+-------------------------+
| *Setter* | set_uniform_name(value) |
+-----------+-------------------------+
| *Getter* | get_uniform_name() |
+-----------+-------------------------+