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godot-docs/classes/class_visualscriptscenenode.rst
Rémi Verschelde 782dd64a19 classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357.
Fixes #3071.
2020-01-20 12:41:39 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptSceneNode.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptSceneNode:
VisualScriptSceneNode
=====================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Node reference.
Description
-----------
A direct reference to a node.
**Input Ports:**
none
**Output Ports:**
- Data: ``node`` (obj)
Properties
----------
+---------------------------------+------------------------------------------------------------------+-------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`node_path<class_VisualScriptSceneNode_property_node_path>` | ``NodePath(".")`` |
+---------------------------------+------------------------------------------------------------------+-------------------+
Property Descriptions
---------------------
.. _class_VisualScriptSceneNode_property_node_path:
- :ref:`NodePath<class_NodePath>` **node_path**
+-----------+----------------------+
| *Default* | ``NodePath(".")`` |
+-----------+----------------------+
| *Setter* | set_node_path(value) |
+-----------+----------------------+
| *Getter* | get_node_path() |
+-----------+----------------------+
The node's path in the scene tree.