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godot-docs/classes/class_udpserver.rst
2020-03-13 17:17:50 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the UDPServer.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_UDPServer:
UDPServer
=========
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Helper class to implement a UDP server.
Description
-----------
A simple server that opens a UDP socket and returns connected :ref:`PacketPeerUDP<class_PacketPeerUDP>` upon receiving new packets. See also :ref:`PacketPeerUDP.connect_to_host<class_PacketPeerUDP_method_connect_to_host>`.
Below a small example of how it can be used:
::
# server.gd
extends Node
var server := UDPServer.new()
var peers = []
func _ready():
server.listen(4242)
func _process(delta):
if server.is_connection_available():
var peer : PacketPeerUDP = server.take_connection()
var pkt = peer.get_packet()
print("Accepted peer: %s:%s" % [peer.get_packet_ip(), peer.get_packet_port()])
print("Received data: %s" % [pkt.get_string_from_utf8()])
# Reply so it knows we received the message.
peer.put_packet(pkt)
# Keep a reference so we can keep contacting the remote peer.
peers.append(peer)
for i in range(0, peers.size()):
pass # Do something with the connected peers.
::
# client.gd
extends Node
var udp := PacketPeerUDP.new()
var connected = false
func _ready():
udp.connect_to_host("127.0.0.1", 4242)
func _process(delta):
if !connected:
# Try to contact server
udp.put_packet("The answer is... 42!".to_utf8())
if udp.get_available_packet_count() > 0:
print("Connected: %s" % udp.get_packet().get_string_from_utf8())
connected = true
Methods
-------
+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_connection_available<class_UDPServer_method_is_connection_available>` **(** **)** const |
+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_listening<class_UDPServer_method_is_listening>` **(** **)** const |
+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`listen<class_UDPServer_method_listen>` **(** :ref:`int<class_int>` port, :ref:`String<class_String>` bind_address="*" **)** |
+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_UDPServer_method_stop>` **(** **)** |
+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PacketPeerUDP<class_PacketPeerUDP>` | :ref:`take_connection<class_UDPServer_method_take_connection>` **(** **)** |
+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_UDPServer_method_is_connection_available:
- :ref:`bool<class_bool>` **is_connection_available** **(** **)** const
Returns ``true`` if a packet with a new address/port combination is received on the socket.
----
.. _class_UDPServer_method_is_listening:
- :ref:`bool<class_bool>` **is_listening** **(** **)** const
Returns ``true`` if the socket is open and listening on a port.
----
.. _class_UDPServer_method_listen:
- :ref:`Error<enum_@GlobalScope_Error>` **listen** **(** :ref:`int<class_int>` port, :ref:`String<class_String>` bind_address="*" **)**
Starts the server by opening a UDP socket listening on the given port. You can optionally specify a ``bind_address`` to only listen for packets sent to that address. See also :ref:`PacketPeerUDP.listen<class_PacketPeerUDP_method_listen>`.
----
.. _class_UDPServer_method_stop:
- void **stop** **(** **)**
Stops the server, closing the UDP socket if open. Will not disconnect any connected :ref:`PacketPeerUDP<class_PacketPeerUDP>`.
----
.. _class_UDPServer_method_take_connection:
- :ref:`PacketPeerUDP<class_PacketPeerUDP>` **take_connection** **(** **)**
Returns a :ref:`PacketPeerUDP<class_PacketPeerUDP>` connected to the address/port combination of the first packet in queue. Will return ``null`` if no packet is in queue. See also :ref:`PacketPeerUDP.connect_to_host<class_PacketPeerUDP_method_connect_to_host>`.