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104 lines
3.5 KiB
ReStructuredText
104 lines
3.5 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the SpotLight.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_SpotLight:
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SpotLight
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=========
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**Inherits:** :ref:`Light<class_Light>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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A spotlight, such as a reflector spotlight or a lantern.
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Description
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-----------
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A Spotlight is a type of :ref:`Light<class_Light>` node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of :ref:`Light<class_Light>`.
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Tutorials
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---------
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- :doc:`../tutorials/3d/lights_and_shadows`
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Properties
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----------
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+---------------------------+--------------------------------------------------------------------------------+----------+
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| :ref:`float<class_float>` | :ref:`spot_angle<class_SpotLight_property_spot_angle>` | ``45.0`` |
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+---------------------------+--------------------------------------------------------------------------------+----------+
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| :ref:`float<class_float>` | :ref:`spot_angle_attenuation<class_SpotLight_property_spot_angle_attenuation>` | ``1.0`` |
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+---------------------------+--------------------------------------------------------------------------------+----------+
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| :ref:`float<class_float>` | :ref:`spot_attenuation<class_SpotLight_property_spot_attenuation>` | ``1.0`` |
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+---------------------------+--------------------------------------------------------------------------------+----------+
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| :ref:`float<class_float>` | :ref:`spot_range<class_SpotLight_property_spot_range>` | ``5.0`` |
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+---------------------------+--------------------------------------------------------------------------------+----------+
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Property Descriptions
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---------------------
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.. _class_SpotLight_property_spot_angle:
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- :ref:`float<class_float>` **spot_angle**
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+-----------+------------------+
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| *Default* | ``45.0`` |
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+-----------+------------------+
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| *Setter* | set_param(value) |
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+-----------+------------------+
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| *Getter* | get_param() |
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+-----------+------------------+
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The spotlight's angle in degrees.
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----
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.. _class_SpotLight_property_spot_angle_attenuation:
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- :ref:`float<class_float>` **spot_angle_attenuation**
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+-----------+------------------+
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| *Default* | ``1.0`` |
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+-----------+------------------+
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| *Setter* | set_param(value) |
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+-----------+------------------+
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| *Getter* | get_param() |
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+-----------+------------------+
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The spotlight's angular attenuation curve.
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----
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.. _class_SpotLight_property_spot_attenuation:
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- :ref:`float<class_float>` **spot_attenuation**
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+-----------+------------------+
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| *Default* | ``1.0`` |
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+-----------+------------------+
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| *Setter* | set_param(value) |
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+-----------+------------------+
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| *Getter* | get_param() |
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+-----------+------------------+
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The spotlight's light energy attenuation curve.
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----
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.. _class_SpotLight_property_spot_range:
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- :ref:`float<class_float>` **spot_range**
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+-----------+------------------+
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| *Default* | ``5.0`` |
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+-----------+------------------+
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| *Setter* | set_param(value) |
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+-----------+------------------+
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| *Getter* | get_param() |
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+-----------+------------------+
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The maximal range that can be reached by the spotlight.
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