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godot-docs/classes/class_navigationobstacle2d.rst
2020-03-13 17:17:50 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the NavigationObstacle2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_NavigationObstacle2D:
NavigationObstacle2D
====================
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
2D Obstacle used in navigation for collision avoidance.
Description
-----------
2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a :ref:`Navigation2D<class_Navigation2D>` node, or using :ref:`set_navigation<class_NavigationObstacle2D_method_set_navigation>`. :ref:`NavigationObstacle<class_NavigationObstacle>` is physics safe.
Methods
-------
+-------------------------+------------------------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_Node>` | :ref:`get_navigation<class_NavigationObstacle2D_method_get_navigation>` **(** **)** const |
+-------------------------+------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_navigation<class_NavigationObstacle2D_method_set_navigation>` **(** :ref:`Node<class_Node>` navigation **)** |
+-------------------------+------------------------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_NavigationObstacle2D_method_get_navigation:
- :ref:`Node<class_Node>` **get_navigation** **(** **)** const
Returns the :ref:`Navigation2D<class_Navigation2D>` node that the obstacle is using for its navigation system.
----
.. _class_NavigationObstacle2D_method_set_navigation:
- void **set_navigation** **(** :ref:`Node<class_Node>` navigation **)**
Sets the :ref:`Navigation2D<class_Navigation2D>` node used by the obstacle. Useful when you don't want to make the obstacle a child of a :ref:`Navigation2D<class_Navigation2D>` node.