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godot-docs/classes/class_worldenvironment.rst
2022-07-27 13:59:06 +02:00

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.. _class_WorldEnvironment:
WorldEnvironment
================
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Default environment properties for the entire scene (post-processing effects, lighting and background settings).
Description
-----------
The ``WorldEnvironment`` node is used to configure the default :ref:`Environment<class_Environment>` for the scene.
The parameters defined in the ``WorldEnvironment`` can be overridden by an :ref:`Environment<class_Environment>` node set on the current :ref:`Camera3D<class_Camera3D>`. Additionally, only one ``WorldEnvironment`` may be instantiated in a given scene at a time.
The ``WorldEnvironment`` allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
Tutorials
---------
- :doc:`Environment and post-processing <../tutorials/3d/environment_and_post_processing>`
- `3D Material Testers Demo <https://godotengine.org/asset-library/asset/123>`__
- `2D HDR Demo <https://godotengine.org/asset-library/asset/110>`__
- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
Properties
----------
+-------------------------------------------+-----------------------------------------------------------------------+
| :ref:`CameraEffects<class_CameraEffects>` | :ref:`camera_effects<class_WorldEnvironment_property_camera_effects>` |
+-------------------------------------------+-----------------------------------------------------------------------+
| :ref:`Environment<class_Environment>` | :ref:`environment<class_WorldEnvironment_property_environment>` |
+-------------------------------------------+-----------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_WorldEnvironment_property_camera_effects:
- :ref:`CameraEffects<class_CameraEffects>` **camera_effects**
+----------+---------------------------+
| *Setter* | set_camera_effects(value) |
+----------+---------------------------+
| *Getter* | get_camera_effects() |
+----------+---------------------------+
The :ref:`CameraEffects<class_CameraEffects>` resource used by this ``WorldEnvironment``, defining the default properties. This :ref:`CameraEffects<class_CameraEffects>` resource will be used by all :ref:`Camera3D<class_Camera3D>`\ s that do not define their own :ref:`CameraEffects<class_CameraEffects>`.
----
.. _class_WorldEnvironment_property_environment:
- :ref:`Environment<class_Environment>` **environment**
+----------+------------------------+
| *Setter* | set_environment(value) |
+----------+------------------------+
| *Getter* | get_environment() |
+----------+------------------------+
The :ref:`Environment<class_Environment>` resource used by this ``WorldEnvironment``, defining the default properties.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`