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91 lines
3.3 KiB
ReStructuredText
91 lines
3.3 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeSwitch.xml.
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.. _class_VisualShaderNodeSwitch:
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VisualShaderNodeSwitch
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======================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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A selector function for use within the visual shader graph.
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Description
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-----------
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Returns an associated value of the ``op_type`` type if the provided boolean value is ``true`` or ``false``.
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Properties
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----------
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+---------------------------------------------------+---------------------------------------------------------------+-------+
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| :ref:`OpType<enum_VisualShaderNodeSwitch_OpType>` | :ref:`op_type<class_VisualShaderNodeSwitch_property_op_type>` | ``0`` |
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+---------------------------------------------------+---------------------------------------------------------------+-------+
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Enumerations
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------------
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.. _enum_VisualShaderNodeSwitch_OpType:
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.. _class_VisualShaderNodeSwitch_constant_OP_TYPE_FLOAT:
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.. _class_VisualShaderNodeSwitch_constant_OP_TYPE_INT:
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.. _class_VisualShaderNodeSwitch_constant_OP_TYPE_VECTOR_2D:
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.. _class_VisualShaderNodeSwitch_constant_OP_TYPE_VECTOR_3D:
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.. _class_VisualShaderNodeSwitch_constant_OP_TYPE_VECTOR_4D:
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.. _class_VisualShaderNodeSwitch_constant_OP_TYPE_BOOLEAN:
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.. _class_VisualShaderNodeSwitch_constant_OP_TYPE_TRANSFORM:
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.. _class_VisualShaderNodeSwitch_constant_OP_TYPE_MAX:
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enum **OpType**:
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- **OP_TYPE_FLOAT** = **0** --- A floating-point scalar.
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- **OP_TYPE_INT** = **1** --- An integer scalar.
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- **OP_TYPE_VECTOR_2D** = **2** --- A 2D vector type.
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- **OP_TYPE_VECTOR_3D** = **3** --- A 3D vector type.
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- **OP_TYPE_VECTOR_4D** = **4** --- A 4D vector type.
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- **OP_TYPE_BOOLEAN** = **5** --- A boolean type.
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- **OP_TYPE_TRANSFORM** = **6** --- A transform type.
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- **OP_TYPE_MAX** = **7** --- Represents the size of the :ref:`OpType<enum_VisualShaderNodeSwitch_OpType>` enum.
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeSwitch_property_op_type:
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- :ref:`OpType<enum_VisualShaderNodeSwitch_OpType>` **op_type**
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+-----------+--------------------+
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| *Default* | ``0`` |
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+-----------+--------------------+
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| *Setter* | set_op_type(value) |
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+-----------+--------------------+
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| *Getter* | get_op_type() |
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+-----------+--------------------+
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A type of operands and returned value.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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