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godot-docs/classes/class_visualshadernodeconstant.rst
2022-07-27 13:59:06 +02:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeConstant.xml.
.. _class_VisualShaderNodeConstant:
VisualShaderNodeConstant
========================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisualShaderNodeBooleanConstant<class_VisualShaderNodeBooleanConstant>`, :ref:`VisualShaderNodeColorConstant<class_VisualShaderNodeColorConstant>`, :ref:`VisualShaderNodeFloatConstant<class_VisualShaderNodeFloatConstant>`, :ref:`VisualShaderNodeIntConstant<class_VisualShaderNodeIntConstant>`, :ref:`VisualShaderNodeTransformConstant<class_VisualShaderNodeTransformConstant>`, :ref:`VisualShaderNodeVec2Constant<class_VisualShaderNodeVec2Constant>`, :ref:`VisualShaderNodeVec3Constant<class_VisualShaderNodeVec3Constant>`, :ref:`VisualShaderNodeVec4Constant<class_VisualShaderNodeVec4Constant>`
A base type for the constants within the visual shader graph.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`