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godot-docs/classes/class_texturerect.rst
2022-07-27 13:59:06 +02:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/TextureRect.xml.
.. _class_TextureRect:
TextureRect
===========
**Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Control for drawing textures.
Description
-----------
Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` property. It can scale, tile, or stay centered inside its bounding rectangle.
Tutorials
---------
- `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
Properties
----------
+--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`flip_h<class_TextureRect_property_flip_h>` | ``false`` |
+--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`flip_v<class_TextureRect_property_flip_v>` | ``false`` |
+--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`ignore_texture_size<class_TextureRect_property_ignore_texture_size>` | ``false`` |
+--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
| :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | ``1`` (overrides :ref:`Control<class_Control_property_mouse_filter>`) |
+--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
| :ref:`StretchMode<enum_TextureRect_StretchMode>` | :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` | ``0`` |
+--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_TextureRect_property_texture>` | |
+--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
Enumerations
------------
.. _enum_TextureRect_StretchMode:
.. _class_TextureRect_constant_STRETCH_SCALE:
.. _class_TextureRect_constant_STRETCH_TILE:
.. _class_TextureRect_constant_STRETCH_KEEP:
.. _class_TextureRect_constant_STRETCH_KEEP_CENTERED:
.. _class_TextureRect_constant_STRETCH_KEEP_ASPECT:
.. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_CENTERED:
.. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_COVERED:
enum **StretchMode**:
- **STRETCH_SCALE** = **0** --- Scale to fit the node's bounding rectangle.
- **STRETCH_TILE** = **1** --- Tile inside the node's bounding rectangle.
- **STRETCH_KEEP** = **2** --- The texture keeps its original size and stays in the bounding rectangle's top-left corner.
- **STRETCH_KEEP_CENTERED** = **3** --- The texture keeps its original size and stays centered in the node's bounding rectangle.
- **STRETCH_KEEP_ASPECT** = **4** --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
- **STRETCH_KEEP_ASPECT_CENTERED** = **5** --- Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
- **STRETCH_KEEP_ASPECT_COVERED** = **6** --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
Property Descriptions
---------------------
.. _class_TextureRect_property_flip_h:
- :ref:`bool<class_bool>` **flip_h**
+-----------+-------------------+
| *Default* | ``false`` |
+-----------+-------------------+
| *Setter* | set_flip_h(value) |
+-----------+-------------------+
| *Getter* | is_flipped_h() |
+-----------+-------------------+
If ``true``, texture is flipped horizontally.
----
.. _class_TextureRect_property_flip_v:
- :ref:`bool<class_bool>` **flip_v**
+-----------+-------------------+
| *Default* | ``false`` |
+-----------+-------------------+
| *Setter* | set_flip_v(value) |
+-----------+-------------------+
| *Getter* | is_flipped_v() |
+-----------+-------------------+
If ``true``, texture is flipped vertically.
----
.. _class_TextureRect_property_ignore_texture_size:
- :ref:`bool<class_bool>` **ignore_texture_size**
+-----------+--------------------------------+
| *Default* | ``false`` |
+-----------+--------------------------------+
| *Setter* | set_ignore_texture_size(value) |
+-----------+--------------------------------+
| *Getter* | get_ignore_texture_size() |
+-----------+--------------------------------+
If ``true``, the size of the texture won't be considered for minimum size calculation, so the ``TextureRect`` can be shrunk down past the texture size. Useful for preventing ``TextureRect``\ s from breaking GUI layout regardless of their texture size.
----
.. _class_TextureRect_property_stretch_mode:
- :ref:`StretchMode<enum_TextureRect_StretchMode>` **stretch_mode**
+-----------+-------------------------+
| *Default* | ``0`` |
+-----------+-------------------------+
| *Setter* | set_stretch_mode(value) |
+-----------+-------------------------+
| *Getter* | get_stretch_mode() |
+-----------+-------------------------+
Controls the texture's behavior when resizing the node's bounding rectangle. See :ref:`StretchMode<enum_TextureRect_StretchMode>`.
----
.. _class_TextureRect_property_texture:
- :ref:`Texture2D<class_Texture2D>` **texture**
+----------+--------------------+
| *Setter* | set_texture(value) |
+----------+--------------------+
| *Getter* | get_texture() |
+----------+--------------------+
The node's :ref:`Texture2D<class_Texture2D>` resource.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`