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190 lines
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ReStructuredText
190 lines
7.8 KiB
ReStructuredText
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SubViewport.xml.
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.. _class_SubViewport:
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SubViewport
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===========
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**Inherits:** :ref:`Viewport<class_Viewport>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Creates a sub-view into the screen.
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Description
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-----------
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``SubViewport`` is a :ref:`Viewport<class_Viewport>` that isn't a :ref:`Window<class_Window>`, i.e. it doesn't draw anything by itself. To display something, ``SubViewport``'s :ref:`size<class_SubViewport_property_size>` must be non-zero and it should be either put inside a :ref:`SubViewportContainer<class_SubViewportContainer>` or assigned to a :ref:`ViewportTexture<class_ViewportTexture>`.
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Tutorials
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---------
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- :doc:`Using Viewports <../tutorials/rendering/viewports>`
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- :doc:`Viewport and canvas transforms <../tutorials/2d/2d_transforms>`
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- `GUI in 3D Demo <https://godotengine.org/asset-library/asset/127>`__
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- `3D in 2D Demo <https://godotengine.org/asset-library/asset/128>`__
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- `2D in 3D Demo <https://godotengine.org/asset-library/asset/129>`__
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- `Screen Capture Demo <https://godotengine.org/asset-library/asset/130>`__
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- `Dynamic Split Screen Demo <https://godotengine.org/asset-library/asset/541>`__
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- `3D Viewport Scaling Demo <https://godotengine.org/asset-library/asset/586>`__
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Properties
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----------
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+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
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| :ref:`ClearMode<enum_SubViewport_ClearMode>` | :ref:`render_target_clear_mode<class_SubViewport_property_render_target_clear_mode>` | ``0`` |
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+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
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| :ref:`UpdateMode<enum_SubViewport_UpdateMode>` | :ref:`render_target_update_mode<class_SubViewport_property_render_target_update_mode>` | ``2`` |
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+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
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| :ref:`Vector2i<class_Vector2i>` | :ref:`size<class_SubViewport_property_size>` | ``Vector2i(512, 512)`` |
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+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
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| :ref:`Vector2i<class_Vector2i>` | :ref:`size_2d_override<class_SubViewport_property_size_2d_override>` | ``Vector2i(0, 0)`` |
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+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
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| :ref:`bool<class_bool>` | :ref:`size_2d_override_stretch<class_SubViewport_property_size_2d_override_stretch>` | ``false`` |
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+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
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Enumerations
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------------
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.. _enum_SubViewport_ClearMode:
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.. _class_SubViewport_constant_CLEAR_MODE_ALWAYS:
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.. _class_SubViewport_constant_CLEAR_MODE_NEVER:
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.. _class_SubViewport_constant_CLEAR_MODE_ONCE:
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enum **ClearMode**:
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- **CLEAR_MODE_ALWAYS** = **0** --- Always clear the render target before drawing.
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- **CLEAR_MODE_NEVER** = **1** --- Never clear the render target.
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- **CLEAR_MODE_ONCE** = **2** --- Clear the render target on the next frame, then switch to :ref:`CLEAR_MODE_NEVER<class_SubViewport_constant_CLEAR_MODE_NEVER>`.
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----
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.. _enum_SubViewport_UpdateMode:
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.. _class_SubViewport_constant_UPDATE_DISABLED:
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.. _class_SubViewport_constant_UPDATE_ONCE:
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.. _class_SubViewport_constant_UPDATE_WHEN_VISIBLE:
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.. _class_SubViewport_constant_UPDATE_WHEN_PARENT_VISIBLE:
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.. _class_SubViewport_constant_UPDATE_ALWAYS:
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enum **UpdateMode**:
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- **UPDATE_DISABLED** = **0** --- Do not update the render target.
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- **UPDATE_ONCE** = **1** --- Update the render target once, then switch to :ref:`UPDATE_DISABLED<class_SubViewport_constant_UPDATE_DISABLED>`.
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- **UPDATE_WHEN_VISIBLE** = **2** --- Update the render target only when it is visible. This is the default value.
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- **UPDATE_WHEN_PARENT_VISIBLE** = **3** --- Update the render target only when its parent is visible.
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- **UPDATE_ALWAYS** = **4** --- Always update the render target.
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Property Descriptions
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---------------------
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.. _class_SubViewport_property_render_target_clear_mode:
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- :ref:`ClearMode<enum_SubViewport_ClearMode>` **render_target_clear_mode**
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+-----------+-----------------------+
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| *Default* | ``0`` |
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+-----------+-----------------------+
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| *Setter* | set_clear_mode(value) |
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+-----------+-----------------------+
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| *Getter* | get_clear_mode() |
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+-----------+-----------------------+
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The clear mode when the sub-viewport is used as a render target.
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\ **Note:** This property is intended for 2D usage.
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----
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.. _class_SubViewport_property_render_target_update_mode:
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- :ref:`UpdateMode<enum_SubViewport_UpdateMode>` **render_target_update_mode**
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+-----------+------------------------+
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| *Default* | ``2`` |
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+-----------+------------------------+
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| *Setter* | set_update_mode(value) |
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+-----------+------------------------+
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| *Getter* | get_update_mode() |
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+-----------+------------------------+
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The update mode when the sub-viewport is used as a render target.
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----
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.. _class_SubViewport_property_size:
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- :ref:`Vector2i<class_Vector2i>` **size**
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+-----------+------------------------+
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| *Default* | ``Vector2i(512, 512)`` |
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+-----------+------------------------+
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| *Setter* | set_size(value) |
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+-----------+------------------------+
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| *Getter* | get_size() |
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+-----------+------------------------+
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The width and height of the sub-viewport.
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----
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.. _class_SubViewport_property_size_2d_override:
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- :ref:`Vector2i<class_Vector2i>` **size_2d_override**
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+-----------+-----------------------------+
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| *Default* | ``Vector2i(0, 0)`` |
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+-----------+-----------------------------+
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| *Setter* | set_size_2d_override(value) |
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+-----------+-----------------------------+
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| *Getter* | get_size_2d_override() |
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+-----------+-----------------------------+
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The 2D size override of the sub-viewport. If either the width or height is ``0``, the override is disabled.
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----
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.. _class_SubViewport_property_size_2d_override_stretch:
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- :ref:`bool<class_bool>` **size_2d_override_stretch**
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+-----------+---------------------------------------+
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| *Default* | ``false`` |
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+-----------+---------------------------------------+
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| *Setter* | set_size_2d_override_stretch(value) |
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+-----------+---------------------------------------+
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| *Getter* | is_size_2d_override_stretch_enabled() |
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+-----------+---------------------------------------+
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If ``true``, the 2D size override affects stretch as well.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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