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74 lines
3.3 KiB
ReStructuredText
74 lines
3.3 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SeparationRayShape3D.xml.
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.. _class_SeparationRayShape3D:
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SeparationRayShape3D
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====================
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**Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Separation ray shape resource for 3D physics.
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Description
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-----------
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3D separation ray shape to be added as a *direct* child of a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`Area3D<class_Area3D>` using a :ref:`CollisionShape3D<class_CollisionShape3D>` node. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
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\ **Performance:** Being a primitive collision shape, ``SeparationRayShape3D`` is fast to check collisions against.
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Properties
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----------
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+---------------------------+---------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`length<class_SeparationRayShape3D_property_length>` | ``1.0`` |
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+---------------------------+---------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`slide_on_slope<class_SeparationRayShape3D_property_slide_on_slope>` | ``false`` |
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+---------------------------+---------------------------------------------------------------------------+-----------+
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Property Descriptions
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---------------------
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.. _class_SeparationRayShape3D_property_length:
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- :ref:`float<class_float>` **length**
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+-----------+-------------------+
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| *Default* | ``1.0`` |
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+-----------+-------------------+
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| *Setter* | set_length(value) |
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+-----------+-------------------+
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| *Getter* | get_length() |
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+-----------+-------------------+
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The ray's length.
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----
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.. _class_SeparationRayShape3D_property_slide_on_slope:
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- :ref:`bool<class_bool>` **slide_on_slope**
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+-----------+---------------------------+
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| *Default* | ``false`` |
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+-----------+---------------------------+
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| *Setter* | set_slide_on_slope(value) |
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+-----------+---------------------------+
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| *Getter* | get_slide_on_slope() |
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+-----------+---------------------------+
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If ``false`` (default), the shape always separates and returns a normal along its own direction.
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If ``true``, the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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