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96 lines
5.9 KiB
ReStructuredText
96 lines
5.9 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ResourcePreloader.xml.
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.. _class_ResourcePreloader:
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ResourcePreloader
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=================
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**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Resource Preloader Node.
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Description
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-----------
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This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
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GDScript has a simplified :ref:`@GDScript.preload<class_@GDScript_method_preload>` built-in method which can be used in most situations, leaving the use of ``ResourcePreloader`` for more advanced scenarios.
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Methods
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-------
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+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_resource<class_ResourcePreloader_method_add_resource>` **(** :ref:`StringName<class_StringName>` name, :ref:`Resource<class_Resource>` resource **)** |
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+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Resource<class_Resource>` | :ref:`get_resource<class_ResourcePreloader_method_get_resource>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
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+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`get_resource_list<class_ResourcePreloader_method_get_resource_list>` **(** **)** |const| |
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+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_resource<class_ResourcePreloader_method_has_resource>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
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+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_resource<class_ResourcePreloader_method_remove_resource>` **(** :ref:`StringName<class_StringName>` name **)** |
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+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rename_resource<class_ResourcePreloader_method_rename_resource>` **(** :ref:`StringName<class_StringName>` name, :ref:`StringName<class_StringName>` newname **)** |
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+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Method Descriptions
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-------------------
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.. _class_ResourcePreloader_method_add_resource:
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- void **add_resource** **(** :ref:`StringName<class_StringName>` name, :ref:`Resource<class_Resource>` resource **)**
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Adds a resource to the preloader with the given ``name``. If a resource with the given ``name`` already exists, the new resource will be renamed to "``name`` N" where N is an incrementing number starting from 2.
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----
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.. _class_ResourcePreloader_method_get_resource:
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- :ref:`Resource<class_Resource>` **get_resource** **(** :ref:`StringName<class_StringName>` name **)** |const|
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Returns the resource associated to ``name``.
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----
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.. _class_ResourcePreloader_method_get_resource_list:
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- :ref:`PackedStringArray<class_PackedStringArray>` **get_resource_list** **(** **)** |const|
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Returns the list of resources inside the preloader.
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----
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.. _class_ResourcePreloader_method_has_resource:
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- :ref:`bool<class_bool>` **has_resource** **(** :ref:`StringName<class_StringName>` name **)** |const|
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Returns ``true`` if the preloader contains a resource associated to ``name``.
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----
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.. _class_ResourcePreloader_method_remove_resource:
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- void **remove_resource** **(** :ref:`StringName<class_StringName>` name **)**
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Removes the resource associated to ``name`` from the preloader.
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----
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.. _class_ResourcePreloader_method_rename_resource:
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- void **rename_resource** **(** :ref:`StringName<class_StringName>` name, :ref:`StringName<class_StringName>` newname **)**
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Renames a resource inside the preloader from ``name`` to ``newname``.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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