mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-03 05:48:42 +03:00
225 lines
9.9 KiB
ReStructuredText
225 lines
9.9 KiB
ReStructuredText
:github_url: hide
|
|
|
|
.. DO NOT EDIT THIS FILE!!!
|
|
.. Generated automatically from Godot engine sources.
|
|
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
|
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsShapeQueryParameters2D.xml.
|
|
|
|
.. _class_PhysicsShapeQueryParameters2D:
|
|
|
|
PhysicsShapeQueryParameters2D
|
|
=============================
|
|
|
|
**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
|
|
|
|
Parameters to be sent to a 2D shape physics query.
|
|
|
|
Description
|
|
-----------
|
|
|
|
This class contains the shape and other parameters for :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` intersection/collision queries.
|
|
|
|
Properties
|
|
----------
|
|
|
|
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_PhysicsShapeQueryParameters2D_property_collide_with_areas>` | ``false`` |
|
|
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_PhysicsShapeQueryParameters2D_property_collide_with_bodies>` | ``true`` |
|
|
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsShapeQueryParameters2D_property_collision_mask>` | ``4294967295`` |
|
|
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
|
|
| :ref:`Array<class_Array>` | :ref:`exclude<class_PhysicsShapeQueryParameters2D_property_exclude>` | ``[]`` |
|
|
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
|
|
| :ref:`float<class_float>` | :ref:`margin<class_PhysicsShapeQueryParameters2D_property_margin>` | ``0.0`` |
|
|
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
|
|
| :ref:`Vector2<class_Vector2>` | :ref:`motion<class_PhysicsShapeQueryParameters2D_property_motion>` | ``Vector2(0, 0)`` |
|
|
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
|
|
| :ref:`Resource<class_Resource>` | :ref:`shape<class_PhysicsShapeQueryParameters2D_property_shape>` | |
|
|
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
|
|
| :ref:`RID<class_RID>` | :ref:`shape_rid<class_PhysicsShapeQueryParameters2D_property_shape_rid>` | |
|
|
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
|
|
| :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_PhysicsShapeQueryParameters2D_property_transform>` | ``Transform2D(1, 0, 0, 1, 0, 0)`` |
|
|
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
|
|
|
|
Property Descriptions
|
|
---------------------
|
|
|
|
.. _class_PhysicsShapeQueryParameters2D_property_collide_with_areas:
|
|
|
|
- :ref:`bool<class_bool>` **collide_with_areas**
|
|
|
|
+-----------+---------------------------------+
|
|
| *Default* | ``false`` |
|
|
+-----------+---------------------------------+
|
|
| *Setter* | set_collide_with_areas(value) |
|
|
+-----------+---------------------------------+
|
|
| *Getter* | is_collide_with_areas_enabled() |
|
|
+-----------+---------------------------------+
|
|
|
|
If ``true``, the query will take :ref:`Area2D<class_Area2D>`\ s into account.
|
|
|
|
----
|
|
|
|
.. _class_PhysicsShapeQueryParameters2D_property_collide_with_bodies:
|
|
|
|
- :ref:`bool<class_bool>` **collide_with_bodies**
|
|
|
|
+-----------+----------------------------------+
|
|
| *Default* | ``true`` |
|
|
+-----------+----------------------------------+
|
|
| *Setter* | set_collide_with_bodies(value) |
|
|
+-----------+----------------------------------+
|
|
| *Getter* | is_collide_with_bodies_enabled() |
|
|
+-----------+----------------------------------+
|
|
|
|
If ``true``, the query will take :ref:`PhysicsBody2D<class_PhysicsBody2D>`\ s into account.
|
|
|
|
----
|
|
|
|
.. _class_PhysicsShapeQueryParameters2D_property_collision_mask:
|
|
|
|
- :ref:`int<class_int>` **collision_mask**
|
|
|
|
+-----------+---------------------------+
|
|
| *Default* | ``4294967295`` |
|
|
+-----------+---------------------------+
|
|
| *Setter* | set_collision_mask(value) |
|
|
+-----------+---------------------------+
|
|
| *Getter* | get_collision_mask() |
|
|
+-----------+---------------------------+
|
|
|
|
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
|
|
|
|
----
|
|
|
|
.. _class_PhysicsShapeQueryParameters2D_property_exclude:
|
|
|
|
- :ref:`Array<class_Array>` **exclude**
|
|
|
|
+-----------+--------------------+
|
|
| *Default* | ``[]`` |
|
|
+-----------+--------------------+
|
|
| *Setter* | set_exclude(value) |
|
|
+-----------+--------------------+
|
|
| *Getter* | get_exclude() |
|
|
+-----------+--------------------+
|
|
|
|
The list of objects or object :ref:`RID<class_RID>`\ s that will be excluded from collisions.
|
|
|
|
----
|
|
|
|
.. _class_PhysicsShapeQueryParameters2D_property_margin:
|
|
|
|
- :ref:`float<class_float>` **margin**
|
|
|
|
+-----------+-------------------+
|
|
| *Default* | ``0.0`` |
|
|
+-----------+-------------------+
|
|
| *Setter* | set_margin(value) |
|
|
+-----------+-------------------+
|
|
| *Getter* | get_margin() |
|
|
+-----------+-------------------+
|
|
|
|
The collision margin for the shape.
|
|
|
|
----
|
|
|
|
.. _class_PhysicsShapeQueryParameters2D_property_motion:
|
|
|
|
- :ref:`Vector2<class_Vector2>` **motion**
|
|
|
|
+-----------+-------------------+
|
|
| *Default* | ``Vector2(0, 0)`` |
|
|
+-----------+-------------------+
|
|
| *Setter* | set_motion(value) |
|
|
+-----------+-------------------+
|
|
| *Getter* | get_motion() |
|
|
+-----------+-------------------+
|
|
|
|
The motion of the shape being queried for.
|
|
|
|
----
|
|
|
|
.. _class_PhysicsShapeQueryParameters2D_property_shape:
|
|
|
|
- :ref:`Resource<class_Resource>` **shape**
|
|
|
|
+----------+------------------+
|
|
| *Setter* | set_shape(value) |
|
|
+----------+------------------+
|
|
| *Getter* | get_shape() |
|
|
+----------+------------------+
|
|
|
|
The :ref:`Shape2D<class_Shape2D>` that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over :ref:`shape_rid<class_PhysicsShapeQueryParameters2D_property_shape_rid>`.
|
|
|
|
----
|
|
|
|
.. _class_PhysicsShapeQueryParameters2D_property_shape_rid:
|
|
|
|
- :ref:`RID<class_RID>` **shape_rid**
|
|
|
|
+----------+----------------------+
|
|
| *Setter* | set_shape_rid(value) |
|
|
+----------+----------------------+
|
|
| *Getter* | get_shape_rid() |
|
|
+----------+----------------------+
|
|
|
|
The queried shape's :ref:`RID<class_RID>` that will be used for collision/intersection queries. Use this over :ref:`shape<class_PhysicsShapeQueryParameters2D_property_shape>` if you want to optimize for performance using the Servers API:
|
|
|
|
|
|
.. tabs::
|
|
|
|
.. code-tab:: gdscript
|
|
|
|
var shape_rid = PhysicsServer2D.circle_shape_create()
|
|
var radius = 64
|
|
PhysicsServer2D.shape_set_data(shape_rid, radius)
|
|
|
|
var params = PhysicsShapeQueryParameters2D.new()
|
|
params.shape_rid = shape_rid
|
|
|
|
# Execute physics queries here...
|
|
|
|
# Release the shape when done with physics queries.
|
|
PhysicsServer2D.free_rid(shape_rid)
|
|
|
|
.. code-tab:: csharp
|
|
|
|
RID shapeRid = PhysicsServer2D.CircleShapeCreate();
|
|
int radius = 64;
|
|
PhysicsServer2D.ShapeSetData(shapeRid, radius);
|
|
|
|
var params = new PhysicsShapeQueryParameters2D();
|
|
params.ShapeRid = shapeRid;
|
|
|
|
// Execute physics queries here...
|
|
|
|
// Release the shape when done with physics queries.
|
|
PhysicsServer2D.FreeRid(shapeRid);
|
|
|
|
|
|
|
|
----
|
|
|
|
.. _class_PhysicsShapeQueryParameters2D_property_transform:
|
|
|
|
- :ref:`Transform2D<class_Transform2D>` **transform**
|
|
|
|
+-----------+-----------------------------------+
|
|
| *Default* | ``Transform2D(1, 0, 0, 1, 0, 0)`` |
|
|
+-----------+-----------------------------------+
|
|
| *Setter* | set_transform(value) |
|
|
+-----------+-----------------------------------+
|
|
| *Getter* | get_transform() |
|
|
+-----------+-----------------------------------+
|
|
|
|
The queried shape's transform matrix.
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
|
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
|
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|
|
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
|
|
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|
|
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|