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124 lines
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ReStructuredText
124 lines
5.7 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsPointQueryParameters3D.xml.
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.. _class_PhysicsPointQueryParameters3D:
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PhysicsPointQueryParameters3D
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=============================
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**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Parameters to be sent to a 3D point physics query.
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Description
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-----------
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This class contains the position and other parameters to be used for :ref:`PhysicsDirectSpaceState3D.intersect_point<class_PhysicsDirectSpaceState3D_method_intersect_point>`.
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Properties
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----------
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+-------------------------------+----------------------------------------------------------------------------------------------+----------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_PhysicsPointQueryParameters3D_property_collide_with_areas>` | ``false`` |
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+-------------------------------+----------------------------------------------------------------------------------------------+----------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_PhysicsPointQueryParameters3D_property_collide_with_bodies>` | ``true`` |
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+-------------------------------+----------------------------------------------------------------------------------------------+----------------------+
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| :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsPointQueryParameters3D_property_collision_mask>` | ``4294967295`` |
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+-------------------------------+----------------------------------------------------------------------------------------------+----------------------+
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| :ref:`Array<class_Array>` | :ref:`exclude<class_PhysicsPointQueryParameters3D_property_exclude>` | ``[]`` |
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+-------------------------------+----------------------------------------------------------------------------------------------+----------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`position<class_PhysicsPointQueryParameters3D_property_position>` | ``Vector3(0, 0, 0)`` |
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+-------------------------------+----------------------------------------------------------------------------------------------+----------------------+
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Property Descriptions
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---------------------
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.. _class_PhysicsPointQueryParameters3D_property_collide_with_areas:
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- :ref:`bool<class_bool>` **collide_with_areas**
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+-----------+---------------------------------+
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| *Default* | ``false`` |
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+-----------+---------------------------------+
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| *Setter* | set_collide_with_areas(value) |
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+-----------+---------------------------------+
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| *Getter* | is_collide_with_areas_enabled() |
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+-----------+---------------------------------+
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If ``true``, the query will take :ref:`Area3D<class_Area3D>`\ s into account.
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----
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.. _class_PhysicsPointQueryParameters3D_property_collide_with_bodies:
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- :ref:`bool<class_bool>` **collide_with_bodies**
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+-----------+----------------------------------+
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| *Default* | ``true`` |
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+-----------+----------------------------------+
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| *Setter* | set_collide_with_bodies(value) |
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+-----------+----------------------------------+
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| *Getter* | is_collide_with_bodies_enabled() |
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+-----------+----------------------------------+
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If ``true``, the query will take :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s into account.
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----
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.. _class_PhysicsPointQueryParameters3D_property_collision_mask:
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- :ref:`int<class_int>` **collision_mask**
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+-----------+---------------------------+
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| *Default* | ``4294967295`` |
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+-----------+---------------------------+
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| *Setter* | set_collision_mask(value) |
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+-----------+---------------------------+
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| *Getter* | get_collision_mask() |
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+-----------+---------------------------+
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The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
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----
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.. _class_PhysicsPointQueryParameters3D_property_exclude:
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- :ref:`Array<class_Array>` **exclude**
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+-----------+--------------------+
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| *Default* | ``[]`` |
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+-----------+--------------------+
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| *Setter* | set_exclude(value) |
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+-----------+--------------------+
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| *Getter* | get_exclude() |
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+-----------+--------------------+
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The list of objects or object :ref:`RID<class_RID>`\ s that will be excluded from collisions.
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----
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.. _class_PhysicsPointQueryParameters3D_property_position:
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- :ref:`Vector3<class_Vector3>` **position**
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+-----------+----------------------+
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| *Default* | ``Vector3(0, 0, 0)`` |
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+-----------+----------------------+
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| *Setter* | set_position(value) |
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+-----------+----------------------+
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| *Getter* | get_position() |
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+-----------+----------------------+
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The position being queried for, in global coordinates.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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