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88 lines
3.7 KiB
ReStructuredText
88 lines
3.7 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/NavigationObstacle3D.xml.
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.. _class_NavigationObstacle3D:
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NavigationObstacle3D
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====================
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**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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3D Obstacle used in navigation for collision avoidance.
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Description
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-----------
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3D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. ``NavigationObstacle3D`` is physics safe.
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\ **Note:** Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
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Properties
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----------
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+---------------------------+-----------------------------------------------------------------------------+----------+
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| :ref:`bool<class_bool>` | :ref:`estimate_radius<class_NavigationObstacle3D_property_estimate_radius>` | ``true`` |
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+---------------------------+-----------------------------------------------------------------------------+----------+
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| :ref:`float<class_float>` | :ref:`radius<class_NavigationObstacle3D_property_radius>` | ``1.0`` |
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+---------------------------+-----------------------------------------------------------------------------+----------+
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Methods
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-------
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+-----------------------+-------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_rid<class_NavigationObstacle3D_method_get_rid>` **(** **)** |const| |
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+-----------------------+-------------------------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_NavigationObstacle3D_property_estimate_radius:
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- :ref:`bool<class_bool>` **estimate_radius**
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+-----------+----------------------------+
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| *Default* | ``true`` |
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+-----------+----------------------------+
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| *Setter* | set_estimate_radius(value) |
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+-----------+----------------------------+
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| *Getter* | is_radius_estimated() |
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+-----------+----------------------------+
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Enables radius estimation algorithm which uses parent's collision shapes to determine the obstacle radius.
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----
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.. _class_NavigationObstacle3D_property_radius:
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- :ref:`float<class_float>` **radius**
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+-----------+-------------------+
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| *Default* | ``1.0`` |
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+-----------+-------------------+
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| *Setter* | set_radius(value) |
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+-----------+-------------------+
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| *Getter* | get_radius() |
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+-----------+-------------------+
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The radius of the agent. Used only if :ref:`estimate_radius<class_NavigationObstacle3D_property_estimate_radius>` is set to false.
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Method Descriptions
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-------------------
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.. _class_NavigationObstacle3D_method_get_rid:
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- :ref:`RID<class_RID>` **get_rid** **(** **)** |const|
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Returns the :ref:`RID<class_RID>` of this obstacle on the :ref:`NavigationServer3D<class_NavigationServer3D>`.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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