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godot-docs/classes/class_navigationobstacle3d.rst
2022-07-27 13:59:06 +02:00

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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/NavigationObstacle3D.xml.
.. _class_NavigationObstacle3D:
NavigationObstacle3D
====================
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
3D Obstacle used in navigation for collision avoidance.
Description
-----------
3D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. ``NavigationObstacle3D`` is physics safe.
\ **Note:** Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
Properties
----------
+---------------------------+-----------------------------------------------------------------------------+----------+
| :ref:`bool<class_bool>` | :ref:`estimate_radius<class_NavigationObstacle3D_property_estimate_radius>` | ``true`` |
+---------------------------+-----------------------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`radius<class_NavigationObstacle3D_property_radius>` | ``1.0`` |
+---------------------------+-----------------------------------------------------------------------------+----------+
Methods
-------
+-----------------------+-------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_rid<class_NavigationObstacle3D_method_get_rid>` **(** **)** |const| |
+-----------------------+-------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_NavigationObstacle3D_property_estimate_radius:
- :ref:`bool<class_bool>` **estimate_radius**
+-----------+----------------------------+
| *Default* | ``true`` |
+-----------+----------------------------+
| *Setter* | set_estimate_radius(value) |
+-----------+----------------------------+
| *Getter* | is_radius_estimated() |
+-----------+----------------------------+
Enables radius estimation algorithm which uses parent's collision shapes to determine the obstacle radius.
----
.. _class_NavigationObstacle3D_property_radius:
- :ref:`float<class_float>` **radius**
+-----------+-------------------+
| *Default* | ``1.0`` |
+-----------+-------------------+
| *Setter* | set_radius(value) |
+-----------+-------------------+
| *Getter* | get_radius() |
+-----------+-------------------+
The radius of the agent. Used only if :ref:`estimate_radius<class_NavigationObstacle3D_property_estimate_radius>` is set to false.
Method Descriptions
-------------------
.. _class_NavigationObstacle3D_method_get_rid:
- :ref:`RID<class_RID>` **get_rid** **(** **)** |const|
Returns the :ref:`RID<class_RID>` of this obstacle on the :ref:`NavigationServer3D<class_NavigationServer3D>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`