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318 lines
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ReStructuredText
318 lines
17 KiB
ReStructuredText
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/MultiMesh.xml.
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.. _class_MultiMesh:
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MultiMesh
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=========
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Provides high-performance mesh instancing.
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Description
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-----------
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MultiMesh provides low-level mesh instancing. Drawing thousands of :ref:`MeshInstance3D<class_MeshInstance3D>` nodes can be slow, since each object is submitted to the GPU then drawn individually.
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MultiMesh is much faster as it can draw thousands of instances with a single draw call, resulting in less API overhead.
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As a drawback, if the instances are too far away from each other, performance may be reduced as every single instance will always render (they are spatially indexed as one, for the whole object).
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Since instances may have any behavior, the AABB used for visibility must be provided by the user.
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Tutorials
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---------
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- :doc:`Animating thousands of fish with MultiMeshInstance <../tutorials/performance/vertex_animation/animating_thousands_of_fish>`
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- :doc:`Optimization using MultiMeshes <../tutorials/performance/using_multimesh>`
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Properties
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----------
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+--------------------------------------------------------+--------------------------------------------------------------------------------+--------------------------+
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| :ref:`PackedFloat32Array<class_PackedFloat32Array>` | :ref:`buffer<class_MultiMesh_property_buffer>` | ``PackedFloat32Array()`` |
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+--------------------------------------------------------+--------------------------------------------------------------------------------+--------------------------+
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| :ref:`PackedColorArray<class_PackedColorArray>` | :ref:`color_array<class_MultiMesh_property_color_array>` | |
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+--------------------------------------------------------+--------------------------------------------------------------------------------+--------------------------+
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| :ref:`PackedColorArray<class_PackedColorArray>` | :ref:`custom_data_array<class_MultiMesh_property_custom_data_array>` | |
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+--------------------------------------------------------+--------------------------------------------------------------------------------+--------------------------+
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| :ref:`int<class_int>` | :ref:`instance_count<class_MultiMesh_property_instance_count>` | ``0`` |
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+--------------------------------------------------------+--------------------------------------------------------------------------------+--------------------------+
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| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MultiMesh_property_mesh>` | |
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+--------------------------------------------------------+--------------------------------------------------------------------------------+--------------------------+
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| :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`transform_2d_array<class_MultiMesh_property_transform_2d_array>` | |
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+--------------------------------------------------------+--------------------------------------------------------------------------------+--------------------------+
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| :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`transform_array<class_MultiMesh_property_transform_array>` | |
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+--------------------------------------------------------+--------------------------------------------------------------------------------+--------------------------+
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| :ref:`TransformFormat<enum_MultiMesh_TransformFormat>` | :ref:`transform_format<class_MultiMesh_property_transform_format>` | ``0`` |
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+--------------------------------------------------------+--------------------------------------------------------------------------------+--------------------------+
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| :ref:`bool<class_bool>` | :ref:`use_colors<class_MultiMesh_property_use_colors>` | ``false`` |
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+--------------------------------------------------------+--------------------------------------------------------------------------------+--------------------------+
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| :ref:`bool<class_bool>` | :ref:`use_custom_data<class_MultiMesh_property_use_custom_data>` | ``false`` |
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+--------------------------------------------------------+--------------------------------------------------------------------------------+--------------------------+
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| :ref:`int<class_int>` | :ref:`visible_instance_count<class_MultiMesh_property_visible_instance_count>` | ``-1`` |
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+--------------------------------------------------------+--------------------------------------------------------------------------------+--------------------------+
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Methods
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-------
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`AABB<class_AABB>` | :ref:`get_aabb<class_MultiMesh_method_get_aabb>` **(** **)** |const| |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Color<class_Color>` | :ref:`get_instance_color<class_MultiMesh_method_get_instance_color>` **(** :ref:`int<class_int>` instance **)** |const| |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Color<class_Color>` | :ref:`get_instance_custom_data<class_MultiMesh_method_get_instance_custom_data>` **(** :ref:`int<class_int>` instance **)** |const| |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform3D<class_Transform3D>` | :ref:`get_instance_transform<class_MultiMesh_method_get_instance_transform>` **(** :ref:`int<class_int>` instance **)** |const| |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`get_instance_transform_2d<class_MultiMesh_method_get_instance_transform_2d>` **(** :ref:`int<class_int>` instance **)** |const| |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_instance_color<class_MultiMesh_method_set_instance_color>` **(** :ref:`int<class_int>` instance, :ref:`Color<class_Color>` color **)** |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_instance_custom_data<class_MultiMesh_method_set_instance_custom_data>` **(** :ref:`int<class_int>` instance, :ref:`Color<class_Color>` custom_data **)** |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_instance_transform<class_MultiMesh_method_set_instance_transform>` **(** :ref:`int<class_int>` instance, :ref:`Transform3D<class_Transform3D>` transform **)** |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_instance_transform_2d<class_MultiMesh_method_set_instance_transform_2d>` **(** :ref:`int<class_int>` instance, :ref:`Transform2D<class_Transform2D>` transform **)** |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Enumerations
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------------
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.. _enum_MultiMesh_TransformFormat:
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.. _class_MultiMesh_constant_TRANSFORM_2D:
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.. _class_MultiMesh_constant_TRANSFORM_3D:
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enum **TransformFormat**:
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- **TRANSFORM_2D** = **0** --- Use this when using 2D transforms.
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- **TRANSFORM_3D** = **1** --- Use this when using 3D transforms.
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Property Descriptions
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---------------------
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.. _class_MultiMesh_property_buffer:
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- :ref:`PackedFloat32Array<class_PackedFloat32Array>` **buffer**
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+-----------+--------------------------+
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| *Default* | ``PackedFloat32Array()`` |
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+-----------+--------------------------+
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| *Setter* | set_buffer(value) |
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+-----------+--------------------------+
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| *Getter* | get_buffer() |
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+-----------+--------------------------+
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----
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.. _class_MultiMesh_property_color_array:
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- :ref:`PackedColorArray<class_PackedColorArray>` **color_array**
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----
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.. _class_MultiMesh_property_custom_data_array:
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- :ref:`PackedColorArray<class_PackedColorArray>` **custom_data_array**
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----
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.. _class_MultiMesh_property_instance_count:
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- :ref:`int<class_int>` **instance_count**
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+-----------+---------------------------+
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| *Default* | ``0`` |
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+-----------+---------------------------+
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| *Setter* | set_instance_count(value) |
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+-----------+---------------------------+
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| *Getter* | get_instance_count() |
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+-----------+---------------------------+
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Number of instances that will get drawn. This clears and (re)sizes the buffers. Setting data format or flags afterwards will have no effect.
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By default, all instances are drawn but you can limit this with :ref:`visible_instance_count<class_MultiMesh_property_visible_instance_count>`.
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----
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.. _class_MultiMesh_property_mesh:
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- :ref:`Mesh<class_Mesh>` **mesh**
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+----------+-----------------+
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| *Setter* | set_mesh(value) |
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+----------+-----------------+
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| *Getter* | get_mesh() |
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+----------+-----------------+
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Mesh to be drawn.
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----
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.. _class_MultiMesh_property_transform_2d_array:
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- :ref:`PackedVector2Array<class_PackedVector2Array>` **transform_2d_array**
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----
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.. _class_MultiMesh_property_transform_array:
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- :ref:`PackedVector3Array<class_PackedVector3Array>` **transform_array**
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----
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.. _class_MultiMesh_property_transform_format:
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- :ref:`TransformFormat<enum_MultiMesh_TransformFormat>` **transform_format**
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+-----------+-----------------------------+
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| *Default* | ``0`` |
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+-----------+-----------------------------+
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| *Setter* | set_transform_format(value) |
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+-----------+-----------------------------+
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| *Getter* | get_transform_format() |
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+-----------+-----------------------------+
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Format of transform used to transform mesh, either 2D or 3D.
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----
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.. _class_MultiMesh_property_use_colors:
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- :ref:`bool<class_bool>` **use_colors**
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+-----------+-----------------------+
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| *Default* | ``false`` |
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+-----------+-----------------------+
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| *Setter* | set_use_colors(value) |
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+-----------+-----------------------+
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| *Getter* | is_using_colors() |
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+-----------+-----------------------+
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If ``true``, the ``MultiMesh`` will use color data (see :ref:`color_array<class_MultiMesh_property_color_array>`).
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----
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.. _class_MultiMesh_property_use_custom_data:
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- :ref:`bool<class_bool>` **use_custom_data**
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+-----------+----------------------------+
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| *Default* | ``false`` |
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+-----------+----------------------------+
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| *Setter* | set_use_custom_data(value) |
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+-----------+----------------------------+
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| *Getter* | is_using_custom_data() |
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+-----------+----------------------------+
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If ``true``, the ``MultiMesh`` will use custom data (see :ref:`custom_data_array<class_MultiMesh_property_custom_data_array>`).
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----
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.. _class_MultiMesh_property_visible_instance_count:
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- :ref:`int<class_int>` **visible_instance_count**
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+-----------+-----------------------------------+
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| *Default* | ``-1`` |
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+-----------+-----------------------------------+
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| *Setter* | set_visible_instance_count(value) |
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+-----------+-----------------------------------+
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| *Getter* | get_visible_instance_count() |
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+-----------+-----------------------------------+
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Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers.
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Method Descriptions
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-------------------
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.. _class_MultiMesh_method_get_aabb:
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- :ref:`AABB<class_AABB>` **get_aabb** **(** **)** |const|
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Returns the visibility axis-aligned bounding box in local space. See also :ref:`VisualInstance3D.get_transformed_aabb<class_VisualInstance3D_method_get_transformed_aabb>`.
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----
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.. _class_MultiMesh_method_get_instance_color:
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- :ref:`Color<class_Color>` **get_instance_color** **(** :ref:`int<class_int>` instance **)** |const|
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Gets a specific instance's color.
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----
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.. _class_MultiMesh_method_get_instance_custom_data:
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- :ref:`Color<class_Color>` **get_instance_custom_data** **(** :ref:`int<class_int>` instance **)** |const|
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Returns the custom data that has been set for a specific instance.
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----
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.. _class_MultiMesh_method_get_instance_transform:
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- :ref:`Transform3D<class_Transform3D>` **get_instance_transform** **(** :ref:`int<class_int>` instance **)** |const|
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Returns the :ref:`Transform3D<class_Transform3D>` of a specific instance.
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----
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.. _class_MultiMesh_method_get_instance_transform_2d:
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- :ref:`Transform2D<class_Transform2D>` **get_instance_transform_2d** **(** :ref:`int<class_int>` instance **)** |const|
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Returns the :ref:`Transform2D<class_Transform2D>` of a specific instance.
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----
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.. _class_MultiMesh_method_set_instance_color:
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- void **set_instance_color** **(** :ref:`int<class_int>` instance, :ref:`Color<class_Color>` color **)**
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Sets the color of a specific instance by *multiplying* the mesh's existing vertex colors.
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For the color to take effect, ensure that :ref:`use_colors<class_MultiMesh_property_use_colors>` is ``true`` on the ``MultiMesh`` and :ref:`BaseMaterial3D.vertex_color_use_as_albedo<class_BaseMaterial3D_property_vertex_color_use_as_albedo>` is ``true`` on the material.
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----
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.. _class_MultiMesh_method_set_instance_custom_data:
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- void **set_instance_custom_data** **(** :ref:`int<class_int>` instance, :ref:`Color<class_Color>` custom_data **)**
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Sets custom data for a specific instance. Although :ref:`Color<class_Color>` is used, it is just a container for 4 floating point numbers.
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For the custom data to be used, ensure that :ref:`use_custom_data<class_MultiMesh_property_use_custom_data>` is ``true``.
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----
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.. _class_MultiMesh_method_set_instance_transform:
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- void **set_instance_transform** **(** :ref:`int<class_int>` instance, :ref:`Transform3D<class_Transform3D>` transform **)**
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Sets the :ref:`Transform3D<class_Transform3D>` for a specific instance.
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----
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.. _class_MultiMesh_method_set_instance_transform_2d:
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- void **set_instance_transform_2d** **(** :ref:`int<class_int>` instance, :ref:`Transform2D<class_Transform2D>` transform **)**
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Sets the :ref:`Transform2D<class_Transform2D>` for a specific instance.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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