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56 lines
2.7 KiB
ReStructuredText
56 lines
2.7 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/GPUParticlesCollisionBox3D.xml.
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.. _class_GPUParticlesCollisionBox3D:
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GPUParticlesCollisionBox3D
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==========================
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**Inherits:** :ref:`GPUParticlesCollision3D<class_GPUParticlesCollision3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Box-shaped 3D particle collision shape affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
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Description
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-----------
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Box-shaped 3D particle collision shape affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
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\ **Note:** :ref:`ParticlesMaterial.collision_enabled<class_ParticlesMaterial_property_collision_enabled>` must be ``true`` on the :ref:`GPUParticles3D<class_GPUParticles3D>`'s process material for collision to work.
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\ **Note:** Particle collision only affects :ref:`GPUParticles3D<class_GPUParticles3D>`, not :ref:`CPUParticles3D<class_CPUParticles3D>`.
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Properties
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----------
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+-------------------------------+-------------------------------------------------------------------+----------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`extents<class_GPUParticlesCollisionBox3D_property_extents>` | ``Vector3(1, 1, 1)`` |
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+-------------------------------+-------------------------------------------------------------------+----------------------+
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Property Descriptions
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---------------------
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.. _class_GPUParticlesCollisionBox3D_property_extents:
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- :ref:`Vector3<class_Vector3>` **extents**
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+-----------+----------------------+
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| *Default* | ``Vector3(1, 1, 1)`` |
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+-----------+----------------------+
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| *Setter* | set_extents(value) |
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+-----------+----------------------+
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| *Getter* | get_extents() |
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+-----------+----------------------+
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The collision box's extents in 3D units.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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