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ReStructuredText
394 lines
29 KiB
ReStructuredText
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CollisionObject3D.xml.
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.. _class_CollisionObject3D:
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CollisionObject3D
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=================
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**Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`Area3D<class_Area3D>`, :ref:`PhysicsBody3D<class_PhysicsBody3D>`
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Base node for collision objects.
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Description
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-----------
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CollisionObject3D is the base class for physics objects. It can hold any number of collision :ref:`Shape3D<class_Shape3D>`\ s. Each shape must be assigned to a *shape owner*. The CollisionObject3D can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the ``shape_owner_*`` methods.
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Properties
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----------
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+--------------------------------------------------------+--------------------------------------------------------------------------------------+-----------+
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| :ref:`int<class_int>` | :ref:`collision_layer<class_CollisionObject3D_property_collision_layer>` | ``1`` |
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+--------------------------------------------------------+--------------------------------------------------------------------------------------+-----------+
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| :ref:`int<class_int>` | :ref:`collision_mask<class_CollisionObject3D_property_collision_mask>` | ``1`` |
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+--------------------------------------------------------+--------------------------------------------------------------------------------------+-----------+
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| :ref:`DisableMode<enum_CollisionObject3D_DisableMode>` | :ref:`disable_mode<class_CollisionObject3D_property_disable_mode>` | ``0`` |
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+--------------------------------------------------------+--------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`input_capture_on_drag<class_CollisionObject3D_property_input_capture_on_drag>` | ``false`` |
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+--------------------------------------------------------+--------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`input_ray_pickable<class_CollisionObject3D_property_input_ray_pickable>` | ``true`` |
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+--------------------------------------------------------+--------------------------------------------------------------------------------------+-----------+
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Methods
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-------
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_input_event<class_CollisionObject3D_method__input_event>` **(** :ref:`Camera3D<class_Camera3D>` camera, :ref:`InputEvent<class_InputEvent>` event, :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` normal, :ref:`int<class_int>` shape_idx **)** |virtual| |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`create_shape_owner<class_CollisionObject3D_method_create_shape_owner>` **(** :ref:`Object<class_Object>` owner **)** |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_collision_layer_value<class_CollisionObject3D_method_get_collision_layer_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_CollisionObject3D_method_get_collision_mask_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_rid<class_CollisionObject3D_method_get_rid>` **(** **)** |const| |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_shape_owners<class_CollisionObject3D_method_get_shape_owners>` **(** **)** |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_shape_owner_disabled<class_CollisionObject3D_method_is_shape_owner_disabled>` **(** :ref:`int<class_int>` owner_id **)** |const| |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_shape_owner<class_CollisionObject3D_method_remove_shape_owner>` **(** :ref:`int<class_int>` owner_id **)** |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_layer_value<class_CollisionObject3D_method_set_collision_layer_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_mask_value<class_CollisionObject3D_method_set_collision_mask_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`shape_find_owner<class_CollisionObject3D_method_shape_find_owner>` **(** :ref:`int<class_int>` shape_index **)** |const| |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`shape_owner_add_shape<class_CollisionObject3D_method_shape_owner_add_shape>` **(** :ref:`int<class_int>` owner_id, :ref:`Shape3D<class_Shape3D>` shape **)** |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`shape_owner_clear_shapes<class_CollisionObject3D_method_shape_owner_clear_shapes>` **(** :ref:`int<class_int>` owner_id **)** |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_Object>` | :ref:`shape_owner_get_owner<class_CollisionObject3D_method_shape_owner_get_owner>` **(** :ref:`int<class_int>` owner_id **)** |const| |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Shape3D<class_Shape3D>` | :ref:`shape_owner_get_shape<class_CollisionObject3D_method_shape_owner_get_shape>` **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)** |const| |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`shape_owner_get_shape_count<class_CollisionObject3D_method_shape_owner_get_shape_count>` **(** :ref:`int<class_int>` owner_id **)** |const| |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`shape_owner_get_shape_index<class_CollisionObject3D_method_shape_owner_get_shape_index>` **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)** |const| |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform3D<class_Transform3D>` | :ref:`shape_owner_get_transform<class_CollisionObject3D_method_shape_owner_get_transform>` **(** :ref:`int<class_int>` owner_id **)** |const| |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`shape_owner_remove_shape<class_CollisionObject3D_method_shape_owner_remove_shape>` **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)** |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`shape_owner_set_disabled<class_CollisionObject3D_method_shape_owner_set_disabled>` **(** :ref:`int<class_int>` owner_id, :ref:`bool<class_bool>` disabled **)** |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`shape_owner_set_transform<class_CollisionObject3D_method_shape_owner_set_transform>` **(** :ref:`int<class_int>` owner_id, :ref:`Transform3D<class_Transform3D>` transform **)** |
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+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_CollisionObject3D_signal_input_event:
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- **input_event** **(** :ref:`Node<class_Node>` camera, :ref:`InputEvent<class_InputEvent>` event, :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` normal, :ref:`int<class_int>` shape_idx **)**
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Emitted when the object receives an unhandled :ref:`InputEvent<class_InputEvent>`. ``position`` is the location in world space of the mouse pointer on the surface of the shape with index ``shape_idx`` and ``normal`` is the normal vector of the surface at that point.
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----
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.. _class_CollisionObject3D_signal_mouse_entered:
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- **mouse_entered** **(** **)**
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Emitted when the mouse pointer enters any of this object's shapes.
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----
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.. _class_CollisionObject3D_signal_mouse_exited:
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- **mouse_exited** **(** **)**
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Emitted when the mouse pointer exits all this object's shapes.
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Enumerations
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------------
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.. _enum_CollisionObject3D_DisableMode:
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.. _class_CollisionObject3D_constant_DISABLE_MODE_REMOVE:
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.. _class_CollisionObject3D_constant_DISABLE_MODE_MAKE_STATIC:
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.. _class_CollisionObject3D_constant_DISABLE_MODE_KEEP_ACTIVE:
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enum **DisableMode**:
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- **DISABLE_MODE_REMOVE** = **0** --- When :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`, remove from the physics simulation to stop all physics interactions with this ``CollisionObject3D``.
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Automatically re-added to the physics simulation when the :ref:`Node<class_Node>` is processed again.
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- **DISABLE_MODE_MAKE_STATIC** = **1** --- When :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`, make the body static. Doesn't affect :ref:`Area2D<class_Area2D>`. :ref:`PhysicsBody3D<class_PhysicsBody3D>` can't be affected by forces or other bodies while static.
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Automatically set :ref:`PhysicsBody3D<class_PhysicsBody3D>` back to its original mode when the :ref:`Node<class_Node>` is processed again.
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- **DISABLE_MODE_KEEP_ACTIVE** = **2** --- When :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`, do not affect the physics simulation.
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Property Descriptions
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---------------------
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.. _class_CollisionObject3D_property_collision_layer:
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- :ref:`int<class_int>` **collision_layer**
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+-----------+----------------------------+
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| *Default* | ``1`` |
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+-----------+----------------------------+
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| *Setter* | set_collision_layer(value) |
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+-----------+----------------------------+
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| *Getter* | get_collision_layer() |
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+-----------+----------------------------+
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The physics layers this CollisionObject3D **is in**. Collision objects can exist in one or more of 32 different layers. See also :ref:`collision_mask<class_CollisionObject3D_property_collision_mask>`.
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\ **Note:** Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
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----
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.. _class_CollisionObject3D_property_collision_mask:
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- :ref:`int<class_int>` **collision_mask**
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+-----------+---------------------------+
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| *Default* | ``1`` |
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+-----------+---------------------------+
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| *Setter* | set_collision_mask(value) |
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+-----------+---------------------------+
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| *Getter* | get_collision_mask() |
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+-----------+---------------------------+
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The physics layers this CollisionObject3D **scans**. Collision objects can scan one or more of 32 different layers. See also :ref:`collision_layer<class_CollisionObject3D_property_collision_layer>`.
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\ **Note:** Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
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----
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.. _class_CollisionObject3D_property_disable_mode:
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- :ref:`DisableMode<enum_CollisionObject3D_DisableMode>` **disable_mode**
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+-----------+-------------------------+
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| *Default* | ``0`` |
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+-----------+-------------------------+
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| *Setter* | set_disable_mode(value) |
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+-----------+-------------------------+
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| *Getter* | get_disable_mode() |
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+-----------+-------------------------+
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Defines the behavior in physics when :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`. See :ref:`DisableMode<enum_CollisionObject3D_DisableMode>` for more details about the different modes.
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----
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.. _class_CollisionObject3D_property_input_capture_on_drag:
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- :ref:`bool<class_bool>` **input_capture_on_drag**
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+-----------+----------------------------------+
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| *Default* | ``false`` |
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+-----------+----------------------------------+
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| *Setter* | set_capture_input_on_drag(value) |
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+-----------+----------------------------------+
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| *Getter* | get_capture_input_on_drag() |
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+-----------+----------------------------------+
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If ``true``, the ``CollisionObject3D`` will continue to receive input events as the mouse is dragged across its shapes.
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----
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.. _class_CollisionObject3D_property_input_ray_pickable:
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- :ref:`bool<class_bool>` **input_ray_pickable**
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+-----------+-------------------------+
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| *Default* | ``true`` |
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+-----------+-------------------------+
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| *Setter* | set_ray_pickable(value) |
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+-----------+-------------------------+
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| *Getter* | is_ray_pickable() |
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+-----------+-------------------------+
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If ``true``, this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one :ref:`collision_layer<class_CollisionObject3D_property_collision_layer>` bit to be set.
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Method Descriptions
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-------------------
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.. _class_CollisionObject3D_method__input_event:
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- void **_input_event** **(** :ref:`Camera3D<class_Camera3D>` camera, :ref:`InputEvent<class_InputEvent>` event, :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` normal, :ref:`int<class_int>` shape_idx **)** |virtual|
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Receives unhandled :ref:`InputEvent<class_InputEvent>`\ s. ``position`` is the location in world space of the mouse pointer on the surface of the shape with index ``shape_idx`` and ``normal`` is the normal vector of the surface at that point. Connect to the :ref:`input_event<class_CollisionObject3D_signal_input_event>` signal to easily pick up these events.
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----
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.. _class_CollisionObject3D_method_create_shape_owner:
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- :ref:`int<class_int>` **create_shape_owner** **(** :ref:`Object<class_Object>` owner **)**
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Creates a new shape owner for the given object. Returns ``owner_id`` of the new owner for future reference.
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----
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.. _class_CollisionObject3D_method_get_collision_layer_value:
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- :ref:`bool<class_bool>` **get_collision_layer_value** **(** :ref:`int<class_int>` layer_number **)** |const|
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Returns whether or not the specified layer of the :ref:`collision_layer<class_CollisionObject3D_property_collision_layer>` is enabled, given a ``layer_number`` between 1 and 32.
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----
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.. _class_CollisionObject3D_method_get_collision_mask_value:
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- :ref:`bool<class_bool>` **get_collision_mask_value** **(** :ref:`int<class_int>` layer_number **)** |const|
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Returns whether or not the specified layer of the :ref:`collision_mask<class_CollisionObject3D_property_collision_mask>` is enabled, given a ``layer_number`` between 1 and 32.
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----
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.. _class_CollisionObject3D_method_get_rid:
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- :ref:`RID<class_RID>` **get_rid** **(** **)** |const|
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Returns the object's :ref:`RID<class_RID>`.
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----
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.. _class_CollisionObject3D_method_get_shape_owners:
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- :ref:`Array<class_Array>` **get_shape_owners** **(** **)**
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Returns an :ref:`Array<class_Array>` of ``owner_id`` identifiers. You can use these ids in other methods that take ``owner_id`` as an argument.
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----
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.. _class_CollisionObject3D_method_is_shape_owner_disabled:
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- :ref:`bool<class_bool>` **is_shape_owner_disabled** **(** :ref:`int<class_int>` owner_id **)** |const|
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If ``true``, the shape owner and its shapes are disabled.
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----
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.. _class_CollisionObject3D_method_remove_shape_owner:
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- void **remove_shape_owner** **(** :ref:`int<class_int>` owner_id **)**
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Removes the given shape owner.
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----
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.. _class_CollisionObject3D_method_set_collision_layer_value:
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- void **set_collision_layer_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
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Based on ``value``, enables or disables the specified layer in the :ref:`collision_layer<class_CollisionObject3D_property_collision_layer>`, given a ``layer_number`` between 1 and 32.
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----
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.. _class_CollisionObject3D_method_set_collision_mask_value:
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- void **set_collision_mask_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
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Based on ``value``, enables or disables the specified layer in the :ref:`collision_mask<class_CollisionObject3D_property_collision_mask>`, given a ``layer_number`` between 1 and 32.
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----
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.. _class_CollisionObject3D_method_shape_find_owner:
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- :ref:`int<class_int>` **shape_find_owner** **(** :ref:`int<class_int>` shape_index **)** |const|
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Returns the ``owner_id`` of the given shape.
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----
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.. _class_CollisionObject3D_method_shape_owner_add_shape:
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- void **shape_owner_add_shape** **(** :ref:`int<class_int>` owner_id, :ref:`Shape3D<class_Shape3D>` shape **)**
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Adds a :ref:`Shape3D<class_Shape3D>` to the shape owner.
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----
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.. _class_CollisionObject3D_method_shape_owner_clear_shapes:
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- void **shape_owner_clear_shapes** **(** :ref:`int<class_int>` owner_id **)**
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Removes all shapes from the shape owner.
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----
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.. _class_CollisionObject3D_method_shape_owner_get_owner:
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- :ref:`Object<class_Object>` **shape_owner_get_owner** **(** :ref:`int<class_int>` owner_id **)** |const|
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Returns the parent object of the given shape owner.
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----
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.. _class_CollisionObject3D_method_shape_owner_get_shape:
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- :ref:`Shape3D<class_Shape3D>` **shape_owner_get_shape** **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)** |const|
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Returns the :ref:`Shape3D<class_Shape3D>` with the given id from the given shape owner.
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----
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.. _class_CollisionObject3D_method_shape_owner_get_shape_count:
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- :ref:`int<class_int>` **shape_owner_get_shape_count** **(** :ref:`int<class_int>` owner_id **)** |const|
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Returns the number of shapes the given shape owner contains.
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----
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.. _class_CollisionObject3D_method_shape_owner_get_shape_index:
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- :ref:`int<class_int>` **shape_owner_get_shape_index** **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)** |const|
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Returns the child index of the :ref:`Shape3D<class_Shape3D>` with the given id from the given shape owner.
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----
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.. _class_CollisionObject3D_method_shape_owner_get_transform:
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- :ref:`Transform3D<class_Transform3D>` **shape_owner_get_transform** **(** :ref:`int<class_int>` owner_id **)** |const|
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Returns the shape owner's :ref:`Transform3D<class_Transform3D>`.
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----
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.. _class_CollisionObject3D_method_shape_owner_remove_shape:
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- void **shape_owner_remove_shape** **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)**
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Removes a shape from the given shape owner.
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----
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.. _class_CollisionObject3D_method_shape_owner_set_disabled:
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- void **shape_owner_set_disabled** **(** :ref:`int<class_int>` owner_id, :ref:`bool<class_bool>` disabled **)**
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If ``true``, disables the given shape owner.
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----
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.. _class_CollisionObject3D_method_shape_owner_set_transform:
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- void **shape_owner_set_transform** **(** :ref:`int<class_int>` owner_id, :ref:`Transform3D<class_Transform3D>` transform **)**
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Sets the :ref:`Transform3D<class_Transform3D>` of the given shape owner.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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