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godot-docs/classes/class_canvasmodulate.rst
2022-07-27 13:59:06 +02:00

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.. _class_CanvasModulate:
CanvasModulate
==============
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Tint the entire canvas.
Description
-----------
``CanvasModulate`` tints the canvas elements using its assigned :ref:`color<class_CanvasModulate_property_color>`.
Properties
----------
+---------------------------+---------------------------------------------------+-----------------------+
| :ref:`Color<class_Color>` | :ref:`color<class_CanvasModulate_property_color>` | ``Color(1, 1, 1, 1)`` |
+---------------------------+---------------------------------------------------+-----------------------+
Property Descriptions
---------------------
.. _class_CanvasModulate_property_color:
- :ref:`Color<class_Color>` **color**
+-----------+-----------------------+
| *Default* | ``Color(1, 1, 1, 1)`` |
+-----------+-----------------------+
| *Setter* | set_color(value) |
+-----------+-----------------------+
| *Getter* | get_color() |
+-----------+-----------------------+
The tint color to apply.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`