mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-05 22:09:56 +03:00
252 lines
11 KiB
ReStructuredText
252 lines
11 KiB
ReStructuredText
:github_url: hide
|
|
|
|
.. DO NOT EDIT THIS FILE!!!
|
|
.. Generated automatically from Godot engine sources.
|
|
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
|
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CanvasLayer.xml.
|
|
|
|
.. _class_CanvasLayer:
|
|
|
|
CanvasLayer
|
|
===========
|
|
|
|
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
|
|
|
|
**Inherited By:** :ref:`ParallaxBackground<class_ParallaxBackground>`
|
|
|
|
Canvas drawing layer.
|
|
|
|
Description
|
|
-----------
|
|
|
|
Canvas drawing layer. :ref:`CanvasItem<class_CanvasItem>` nodes that are direct or indirect children of a ``CanvasLayer`` will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a ``CanvasLayer`` with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
|
|
|
|
Tutorials
|
|
---------
|
|
|
|
- :doc:`Viewport and canvas transforms <../tutorials/2d/2d_transforms>`
|
|
|
|
- :doc:`Canvas layers <../tutorials/2d/canvas_layers>`
|
|
|
|
- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
|
|
|
|
Properties
|
|
----------
|
|
|
|
+---------------------------------------+----------------------------------------------------------------------------------+-----------------------------------+
|
|
| :ref:`Node<class_Node>` | :ref:`custom_viewport<class_CanvasLayer_property_custom_viewport>` | |
|
|
+---------------------------------------+----------------------------------------------------------------------------------+-----------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`follow_viewport_enable<class_CanvasLayer_property_follow_viewport_enable>` | ``false`` |
|
|
+---------------------------------------+----------------------------------------------------------------------------------+-----------------------------------+
|
|
| :ref:`float<class_float>` | :ref:`follow_viewport_scale<class_CanvasLayer_property_follow_viewport_scale>` | ``1.0`` |
|
|
+---------------------------------------+----------------------------------------------------------------------------------+-----------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`layer<class_CanvasLayer_property_layer>` | ``1`` |
|
|
+---------------------------------------+----------------------------------------------------------------------------------+-----------------------------------+
|
|
| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CanvasLayer_property_offset>` | ``Vector2(0, 0)`` |
|
|
+---------------------------------------+----------------------------------------------------------------------------------+-----------------------------------+
|
|
| :ref:`float<class_float>` | :ref:`rotation<class_CanvasLayer_property_rotation>` | ``0.0`` |
|
|
+---------------------------------------+----------------------------------------------------------------------------------+-----------------------------------+
|
|
| :ref:`Vector2<class_Vector2>` | :ref:`scale<class_CanvasLayer_property_scale>` | ``Vector2(1, 1)`` |
|
|
+---------------------------------------+----------------------------------------------------------------------------------+-----------------------------------+
|
|
| :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_CanvasLayer_property_transform>` | ``Transform2D(1, 0, 0, 1, 0, 0)`` |
|
|
+---------------------------------------+----------------------------------------------------------------------------------+-----------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`visible<class_CanvasLayer_property_visible>` | ``true`` |
|
|
+---------------------------------------+----------------------------------------------------------------------------------+-----------------------------------+
|
|
|
|
Methods
|
|
-------
|
|
|
|
+-----------------------+----------------------------------------------------------------------------+
|
|
| :ref:`RID<class_RID>` | :ref:`get_canvas<class_CanvasLayer_method_get_canvas>` **(** **)** |const| |
|
|
+-----------------------+----------------------------------------------------------------------------+
|
|
| void | :ref:`hide<class_CanvasLayer_method_hide>` **(** **)** |
|
|
+-----------------------+----------------------------------------------------------------------------+
|
|
| void | :ref:`show<class_CanvasLayer_method_show>` **(** **)** |
|
|
+-----------------------+----------------------------------------------------------------------------+
|
|
|
|
Signals
|
|
-------
|
|
|
|
.. _class_CanvasLayer_signal_visibility_changed:
|
|
|
|
- **visibility_changed** **(** **)**
|
|
|
|
Emitted when visibility of the layer is changed. See :ref:`visible<class_CanvasLayer_property_visible>`.
|
|
|
|
Property Descriptions
|
|
---------------------
|
|
|
|
.. _class_CanvasLayer_property_custom_viewport:
|
|
|
|
- :ref:`Node<class_Node>` **custom_viewport**
|
|
|
|
+----------+----------------------------+
|
|
| *Setter* | set_custom_viewport(value) |
|
|
+----------+----------------------------+
|
|
| *Getter* | get_custom_viewport() |
|
|
+----------+----------------------------+
|
|
|
|
The custom :ref:`Viewport<class_Viewport>` node assigned to the ``CanvasLayer``. If ``null``, uses the default viewport instead.
|
|
|
|
----
|
|
|
|
.. _class_CanvasLayer_property_follow_viewport_enable:
|
|
|
|
- :ref:`bool<class_bool>` **follow_viewport_enable**
|
|
|
|
+-----------+----------------------------+
|
|
| *Default* | ``false`` |
|
|
+-----------+----------------------------+
|
|
| *Setter* | set_follow_viewport(value) |
|
|
+-----------+----------------------------+
|
|
| *Getter* | is_following_viewport() |
|
|
+-----------+----------------------------+
|
|
|
|
Sets the layer to follow the viewport in order to simulate a pseudo 3D effect.
|
|
|
|
----
|
|
|
|
.. _class_CanvasLayer_property_follow_viewport_scale:
|
|
|
|
- :ref:`float<class_float>` **follow_viewport_scale**
|
|
|
|
+-----------+----------------------------------+
|
|
| *Default* | ``1.0`` |
|
|
+-----------+----------------------------------+
|
|
| *Setter* | set_follow_viewport_scale(value) |
|
|
+-----------+----------------------------------+
|
|
| *Getter* | get_follow_viewport_scale() |
|
|
+-----------+----------------------------------+
|
|
|
|
Scales the layer when using :ref:`follow_viewport_enable<class_CanvasLayer_property_follow_viewport_enable>`. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
|
|
|
|
----
|
|
|
|
.. _class_CanvasLayer_property_layer:
|
|
|
|
- :ref:`int<class_int>` **layer**
|
|
|
|
+-----------+------------------+
|
|
| *Default* | ``1`` |
|
|
+-----------+------------------+
|
|
| *Setter* | set_layer(value) |
|
|
+-----------+------------------+
|
|
| *Getter* | get_layer() |
|
|
+-----------+------------------+
|
|
|
|
Layer index for draw order. Lower values are drawn first.
|
|
|
|
----
|
|
|
|
.. _class_CanvasLayer_property_offset:
|
|
|
|
- :ref:`Vector2<class_Vector2>` **offset**
|
|
|
|
+-----------+-------------------+
|
|
| *Default* | ``Vector2(0, 0)`` |
|
|
+-----------+-------------------+
|
|
| *Setter* | set_offset(value) |
|
|
+-----------+-------------------+
|
|
| *Getter* | get_offset() |
|
|
+-----------+-------------------+
|
|
|
|
The layer's base offset.
|
|
|
|
----
|
|
|
|
.. _class_CanvasLayer_property_rotation:
|
|
|
|
- :ref:`float<class_float>` **rotation**
|
|
|
|
+-----------+---------------------+
|
|
| *Default* | ``0.0`` |
|
|
+-----------+---------------------+
|
|
| *Setter* | set_rotation(value) |
|
|
+-----------+---------------------+
|
|
| *Getter* | get_rotation() |
|
|
+-----------+---------------------+
|
|
|
|
The layer's rotation in radians.
|
|
|
|
----
|
|
|
|
.. _class_CanvasLayer_property_scale:
|
|
|
|
- :ref:`Vector2<class_Vector2>` **scale**
|
|
|
|
+-----------+-------------------+
|
|
| *Default* | ``Vector2(1, 1)`` |
|
|
+-----------+-------------------+
|
|
| *Setter* | set_scale(value) |
|
|
+-----------+-------------------+
|
|
| *Getter* | get_scale() |
|
|
+-----------+-------------------+
|
|
|
|
The layer's scale.
|
|
|
|
----
|
|
|
|
.. _class_CanvasLayer_property_transform:
|
|
|
|
- :ref:`Transform2D<class_Transform2D>` **transform**
|
|
|
|
+-----------+-----------------------------------+
|
|
| *Default* | ``Transform2D(1, 0, 0, 1, 0, 0)`` |
|
|
+-----------+-----------------------------------+
|
|
| *Setter* | set_transform(value) |
|
|
+-----------+-----------------------------------+
|
|
| *Getter* | get_transform() |
|
|
+-----------+-----------------------------------+
|
|
|
|
The layer's transform.
|
|
|
|
----
|
|
|
|
.. _class_CanvasLayer_property_visible:
|
|
|
|
- :ref:`bool<class_bool>` **visible**
|
|
|
|
+-----------+--------------------+
|
|
| *Default* | ``true`` |
|
|
+-----------+--------------------+
|
|
| *Setter* | set_visible(value) |
|
|
+-----------+--------------------+
|
|
| *Getter* | is_visible() |
|
|
+-----------+--------------------+
|
|
|
|
If ``false``, any :ref:`CanvasItem<class_CanvasItem>` under this ``CanvasLayer`` will be hidden.
|
|
|
|
Unlike :ref:`CanvasItem.visible<class_CanvasItem_property_visible>`, visibility of a ``CanvasLayer`` isn't propagated to underlying layers.
|
|
|
|
Method Descriptions
|
|
-------------------
|
|
|
|
.. _class_CanvasLayer_method_get_canvas:
|
|
|
|
- :ref:`RID<class_RID>` **get_canvas** **(** **)** |const|
|
|
|
|
Returns the RID of the canvas used by this layer.
|
|
|
|
----
|
|
|
|
.. _class_CanvasLayer_method_hide:
|
|
|
|
- void **hide** **(** **)**
|
|
|
|
Hides any :ref:`CanvasItem<class_CanvasItem>` under this ``CanvasLayer``. This is equivalent to setting :ref:`visible<class_CanvasLayer_property_visible>` to ``false``.
|
|
|
|
----
|
|
|
|
.. _class_CanvasLayer_method_show:
|
|
|
|
- void **show** **(** **)**
|
|
|
|
Shows any :ref:`CanvasItem<class_CanvasItem>` under this ``CanvasLayer``. This is equivalent to setting :ref:`visible<class_CanvasLayer_property_visible>` to ``true``.
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
|
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
|
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|
|
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
|
|
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|
|
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|