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20e2417231babc2dcd6d0bbcd2b3aaa3b59d26dc
godot-docs/tutorials/3d/global_illumination
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Hugo Locurcio 96eb7d05ff Document SDFGI sharp reflections only working on opaque materials
Transparent materials only use rough reflections, likely for
performance reasons.
2023-03-24 21:08:25 +01:00
..
img
Improve naming and organization of some manual articles
2023-02-26 22:50:18 +01:00
faking_global_illumination.rst
Improve naming and organization of some manual articles
2023-02-26 22:50:18 +01:00
index.rst
Improve naming and organization of some manual articles
2023-02-26 22:50:18 +01:00
introduction_to_global_illumination.rst
Add links to demo projects where relevant (#6874)
2023-03-09 06:09:56 +01:00
reflection_probes.rst
Improve naming and organization of some manual articles
2023-02-26 22:50:18 +01:00
using_lightmap_gi.rst
Document hiding dynamic probe editor gizmos in Using LightmapGI
2023-03-12 17:54:51 +01:00
using_sdfgi.rst
Document SDFGI sharp reflections only working on opaque materials
2023-03-24 21:08:25 +01:00
using_voxel_gi.rst
Improve naming and organization of some manual articles
2023-02-26 22:50:18 +01:00
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