Files
godot-docs/development/editor/introduction.rst
Andrii Doroshenko (Xrayez) 209af20763 Describe the process of creating editor icons globally and per module
Also created a new `Editor development` chapter/section to encompass
C++ editor development side specifically which is not necessarily
related to pure core development, generic types and patterns.
2019-09-01 23:41:48 +03:00

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.. _doc_editor_intro:
Introduction
============
As the engine is constantly evolving and new features are being added, it is
important to familiarize yourself with the editor and tools development in C++.
Without the editor, some of the engine's internal functionality would become
unaccessible and make the development not intuitive.