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203c5d7b3e3c1842e323d9a696bbf057a795ed33
godot-docs/tutorials/shaders/shader_reference
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Flarkk 203c5d7b3e Clarify when fragcoord z is used as depth output
2024-11-30 07:10:05 +01:00
..
img
Document global and per-instance uniforms in Shading language (#6414)
2022-12-23 17:30:28 +01:00
canvas_item_shader.rst
Add description of TIME to shader pages, add label to global uniform header
2024-08-10 17:39:44 -07:00
fog_shader.rst
Add description of TIME to shader pages, add label to global uniform header
2024-08-10 17:39:44 -07:00
index.rst
Add support for user-provided comments with Giscus
2024-01-11 17:51:53 +01:00
particle_shader.rst
Add description of TIME to shader pages, add label to global uniform header
2024-08-10 17:39:44 -07:00
shader_preprocessor.rst
Add concatenation to shader preprocessor
2023-08-16 16:42:09 +02:00
shading_language.rst
Fix shader language matrix row/col convention
2024-11-30 07:00:35 +01:00
sky_shader.rst
Add description of TIME to shader pages, add label to global uniform header
2024-08-10 17:39:44 -07:00
spatial_shader.rst
Clarify when fragcoord z is used as depth output
2024-11-30 07:10:05 +01:00
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