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godot-docs/classes/class_inputeventaction.rst
Rémi Verschelde 1b5e8c18fd classref: Order everything alphabetically
And sync with current 2.0.x sources.
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_InputEventAction:
InputEventAction
================
**Category:** Built-In Types
Brief Description
-----------------
Member Functions
----------------
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_action<class_InputEventAction_is_action>` **(** :ref:`String<class_string>` action **)** |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_action_pressed<class_InputEventAction_is_action_pressed>` **(** :ref:`String<class_string>` is_action_pressed **)** |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_action_released<class_InputEventAction_is_action_released>` **(** :ref:`String<class_string>` is_action_released **)** |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_echo<class_InputEventAction_is_echo>` **(** **)** |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pressed<class_InputEventAction_is_pressed>` **(** **)** |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_as_action<class_InputEventAction_set_as_action>` **(** :ref:`String<class_string>` action, :ref:`bool<class_bool>` pressed **)** |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`int<class_int>` **ID**
- :ref:`int<class_int>` **device**
- :ref:`int<class_int>` **type**
Numeric Constants
-----------------
- **ACTION** = **8**
- **JOYSTICK_MOTION** = **4**
- **JOYSTICK_BUTTON** = **5**
- **KEY** = **1**
- **MOUSE_MOTION** = **2**
- **MOUSE_BUTTON** = **3**
- **NONE** = **0**
- **SCREEN_TOUCH** = **6**
- **SCREEN_DRAG** = **7**
Member Function Description
---------------------------
.. _class_InputEventAction_is_action:
- :ref:`bool<class_bool>` **is_action** **(** :ref:`String<class_string>` action **)**
.. _class_InputEventAction_is_action_pressed:
- :ref:`bool<class_bool>` **is_action_pressed** **(** :ref:`String<class_string>` is_action_pressed **)**
.. _class_InputEventAction_is_action_released:
- :ref:`bool<class_bool>` **is_action_released** **(** :ref:`String<class_string>` is_action_released **)**
.. _class_InputEventAction_is_echo:
- :ref:`bool<class_bool>` **is_echo** **(** **)**
.. _class_InputEventAction_is_pressed:
- :ref:`bool<class_bool>` **is_pressed** **(** **)**
.. _class_InputEventAction_set_as_action:
- void **set_as_action** **(** :ref:`String<class_string>` action, :ref:`bool<class_bool>` pressed **)**