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godot-docs/classes/class_dampedspringjoint2d.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_DampedSpringJoint2D:
DampedSpringJoint2D
===================
**Inherits:** :ref:`Joint2D<class_joint2d>` **<** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Damped spring constraint for 2D physics.
Member Functions
----------------
+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_damping<class_DampedSpringJoint2D_get_damping>` **(** **)** const |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_length<class_DampedSpringJoint2D_get_length>` **(** **)** const |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_rest_length<class_DampedSpringJoint2D_get_rest_length>` **(** **)** const |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_stiffness<class_DampedSpringJoint2D_get_stiffness>` **(** **)** const |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_damping<class_DampedSpringJoint2D_set_damping>` **(** :ref:`float<class_float>` damping **)** |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_length<class_DampedSpringJoint2D_set_length>` **(** :ref:`float<class_float>` length **)** |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_rest_length<class_DampedSpringJoint2D_set_rest_length>` **(** :ref:`float<class_float>` rest_length **)** |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_stiffness<class_DampedSpringJoint2D_set_stiffness>` **(** :ref:`float<class_float>` stiffness **)** |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
Description
-----------
Damped spring constraint for 2D physics. This resembles a spring joint that always wants to go back to a given length.
Member Function Description
---------------------------
.. _class_DampedSpringJoint2D_get_damping:
- :ref:`float<class_float>` **get_damping** **(** **)** const
Return the damping ratio of the spring joint. A value of 0 indicates an undamped spring, while 1 causes the system to reach equilibrium as fast as possible (critical damping).
.. _class_DampedSpringJoint2D_get_length:
- :ref:`float<class_float>` **get_length** **(** **)** const
Return the maximum length of the spring joint.
.. _class_DampedSpringJoint2D_get_rest_length:
- :ref:`float<class_float>` **get_rest_length** **(** **)** const
Return the resting length of the spring joint. The joint will always try to go to back this length when pulled apart.
.. _class_DampedSpringJoint2D_get_stiffness:
- :ref:`float<class_float>` **get_stiffness** **(** **)** const
Return the stiffness of the spring joint. The joint applies a force equal to the stiffness times the distance from its resting length.
.. _class_DampedSpringJoint2D_set_damping:
- void **set_damping** **(** :ref:`float<class_float>` damping **)**
Set the damping ratio of the spring joint. A value of 0 indicates an undamped spring, while 1 causes the system to reach equilibrium as fast as possible (critical damping).
.. _class_DampedSpringJoint2D_set_length:
- void **set_length** **(** :ref:`float<class_float>` length **)**
Set the maximum length of the spring joint.
.. _class_DampedSpringJoint2D_set_rest_length:
- void **set_rest_length** **(** :ref:`float<class_float>` rest_length **)**
Set the resting length of the spring joint. The joint will always try to go to back this length when pulled apart.
.. _class_DampedSpringJoint2D_set_stiffness:
- void **set_stiffness** **(** :ref:`float<class_float>` stiffness **)**
Set the stiffness of the spring joint. The joint applies a force equal to the stiffness times the distance from its resting length.