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godot-docs/classes/class_visualshadernodesmoothstep.rst
2022-02-22 10:06:27 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeSmoothStep.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeSmoothStep:
VisualShaderNodeSmoothStep
==========================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Calculates a SmoothStep function within the visual shader graph.
Description
-----------
Translates to ``smoothstep(edge0, edge1, x)`` in the shader language.
Returns ``0.0`` if ``x`` is smaller than ``edge0`` and ``1.0`` if ``x`` is larger than ``edge1``. Otherwise, the return value is interpolated between ``0.0`` and ``1.0`` using Hermite polynomials.
Properties
----------
+-------------------------------------------------------+-------------------------------------------------------------------+-------+
| :ref:`OpType<enum_VisualShaderNodeSmoothStep_OpType>` | :ref:`op_type<class_VisualShaderNodeSmoothStep_property_op_type>` | ``0`` |
+-------------------------------------------------------+-------------------------------------------------------------------+-------+
Enumerations
------------
.. _enum_VisualShaderNodeSmoothStep_OpType:
.. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_SCALAR:
.. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_2D:
.. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_2D_SCALAR:
.. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_3D:
.. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_3D_SCALAR:
.. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_MAX:
enum **OpType**:
- **OP_TYPE_SCALAR** = **0** --- A floating-point scalar type.
- **OP_TYPE_VECTOR_2D** = **1** --- A 2D vector type.
- **OP_TYPE_VECTOR_2D_SCALAR** = **2** --- The ``x`` port uses a 2D vector type. The first two ports use a floating-point scalar type.
- **OP_TYPE_VECTOR_3D** = **3** --- A 3D vector type.
- **OP_TYPE_VECTOR_3D_SCALAR** = **4** --- The ``x`` port uses a 3D vector type. The first two ports use a floating-point scalar type.
- **OP_TYPE_MAX** = **5** --- Represents the size of the :ref:`OpType<enum_VisualShaderNodeSmoothStep_OpType>` enum.
Property Descriptions
---------------------
.. _class_VisualShaderNodeSmoothStep_property_op_type:
- :ref:`OpType<enum_VisualShaderNodeSmoothStep_OpType>` **op_type**
+-----------+--------------------+
| *Default* | ``0`` |
+-----------+--------------------+
| *Setter* | set_op_type(value) |
+-----------+--------------------+
| *Getter* | get_op_type() |
+-----------+--------------------+
A type of operands and returned value.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`