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84 lines
3.4 KiB
ReStructuredText
84 lines
3.4 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeSmoothStep.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeSmoothStep:
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VisualShaderNodeSmoothStep
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==========================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Calculates a SmoothStep function within the visual shader graph.
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Description
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-----------
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Translates to ``smoothstep(edge0, edge1, x)`` in the shader language.
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Returns ``0.0`` if ``x`` is smaller than ``edge0`` and ``1.0`` if ``x`` is larger than ``edge1``. Otherwise, the return value is interpolated between ``0.0`` and ``1.0`` using Hermite polynomials.
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Properties
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----------
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+-------------------------------------------------------+-------------------------------------------------------------------+-------+
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| :ref:`OpType<enum_VisualShaderNodeSmoothStep_OpType>` | :ref:`op_type<class_VisualShaderNodeSmoothStep_property_op_type>` | ``0`` |
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+-------------------------------------------------------+-------------------------------------------------------------------+-------+
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Enumerations
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------------
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.. _enum_VisualShaderNodeSmoothStep_OpType:
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.. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_SCALAR:
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.. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_2D:
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.. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_2D_SCALAR:
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.. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_3D:
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.. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_3D_SCALAR:
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.. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_MAX:
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enum **OpType**:
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- **OP_TYPE_SCALAR** = **0** --- A floating-point scalar type.
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- **OP_TYPE_VECTOR_2D** = **1** --- A 2D vector type.
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- **OP_TYPE_VECTOR_2D_SCALAR** = **2** --- The ``x`` port uses a 2D vector type. The first two ports use a floating-point scalar type.
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- **OP_TYPE_VECTOR_3D** = **3** --- A 3D vector type.
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- **OP_TYPE_VECTOR_3D_SCALAR** = **4** --- The ``x`` port uses a 3D vector type. The first two ports use a floating-point scalar type.
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- **OP_TYPE_MAX** = **5** --- Represents the size of the :ref:`OpType<enum_VisualShaderNodeSmoothStep_OpType>` enum.
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeSmoothStep_property_op_type:
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- :ref:`OpType<enum_VisualShaderNodeSmoothStep_OpType>` **op_type**
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+-----------+--------------------+
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| *Default* | ``0`` |
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+-----------+--------------------+
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| *Setter* | set_op_type(value) |
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+-----------+--------------------+
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| *Getter* | get_op_type() |
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+-----------+--------------------+
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A type of operands and returned value.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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