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488 lines
25 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AudioStreamPlayer3D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AudioStreamPlayer3D:
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AudioStreamPlayer3D
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===================
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**Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Plays positional sound in 3D space.
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Description
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-----------
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Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. For greater realism, a low-pass filter is automatically applied to distant sounds. This can be disabled by setting :ref:`attenuation_filter_cutoff_hz<class_AudioStreamPlayer3D_property_attenuation_filter_cutoff_hz>` to ``20500``.
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By default, audio is heard from the camera position. This can be changed by adding a :ref:`AudioListener3D<class_AudioListener3D>` node to the scene and enabling it by calling :ref:`AudioListener3D.make_current<class_AudioListener3D_method_make_current>` on it.
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See also :ref:`AudioStreamPlayer<class_AudioStreamPlayer>` to play a sound non-positionally.
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\ **Note:** Hiding an ``AudioStreamPlayer3D`` node does not disable its audio output. To temporarily disable an ``AudioStreamPlayer3D``'s audio output, set :ref:`unit_db<class_AudioStreamPlayer3D_property_unit_db>` to a very low value like ``-100`` (which isn't audible to human hearing).
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Tutorials
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---------
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- :doc:`Audio streams <../tutorials/audio/audio_streams>`
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Properties
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----------
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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| :ref:`int<class_int>` | :ref:`area_mask<class_AudioStreamPlayer3D_property_area_mask>` | ``1`` |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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| :ref:`float<class_float>` | :ref:`attenuation_filter_cutoff_hz<class_AudioStreamPlayer3D_property_attenuation_filter_cutoff_hz>` | ``5000.0`` |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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| :ref:`float<class_float>` | :ref:`attenuation_filter_db<class_AudioStreamPlayer3D_property_attenuation_filter_db>` | ``-24.0`` |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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| :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` | :ref:`attenuation_model<class_AudioStreamPlayer3D_property_attenuation_model>` | ``0`` |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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| :ref:`bool<class_bool>` | :ref:`autoplay<class_AudioStreamPlayer3D_property_autoplay>` | ``false`` |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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| :ref:`StringName<class_StringName>` | :ref:`bus<class_AudioStreamPlayer3D_property_bus>` | ``&"Master"`` |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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| :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>` | :ref:`doppler_tracking<class_AudioStreamPlayer3D_property_doppler_tracking>` | ``0`` |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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| :ref:`float<class_float>` | :ref:`emission_angle_degrees<class_AudioStreamPlayer3D_property_emission_angle_degrees>` | ``45.0`` |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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| :ref:`bool<class_bool>` | :ref:`emission_angle_enabled<class_AudioStreamPlayer3D_property_emission_angle_enabled>` | ``false`` |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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| :ref:`float<class_float>` | :ref:`emission_angle_filter_attenuation_db<class_AudioStreamPlayer3D_property_emission_angle_filter_attenuation_db>` | ``-12.0`` |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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| :ref:`float<class_float>` | :ref:`max_db<class_AudioStreamPlayer3D_property_max_db>` | ``3.0`` |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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| :ref:`float<class_float>` | :ref:`max_distance<class_AudioStreamPlayer3D_property_max_distance>` | ``0.0`` |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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| :ref:`int<class_int>` | :ref:`max_polyphony<class_AudioStreamPlayer3D_property_max_polyphony>` | ``1`` |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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| :ref:`float<class_float>` | :ref:`pitch_scale<class_AudioStreamPlayer3D_property_pitch_scale>` | ``1.0`` |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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| :ref:`bool<class_bool>` | :ref:`playing<class_AudioStreamPlayer3D_property_playing>` | ``false`` |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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| :ref:`AudioStream<class_AudioStream>` | :ref:`stream<class_AudioStreamPlayer3D_property_stream>` | |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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| :ref:`bool<class_bool>` | :ref:`stream_paused<class_AudioStreamPlayer3D_property_stream_paused>` | ``false`` |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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| :ref:`float<class_float>` | :ref:`unit_db<class_AudioStreamPlayer3D_property_unit_db>` | ``0.0`` |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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| :ref:`float<class_float>` | :ref:`unit_size<class_AudioStreamPlayer3D_property_unit_size>` | ``10.0`` |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
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Methods
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-------
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+-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer3D_method_get_playback_position>` **(** **)** |
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+-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
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| :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` | :ref:`get_stream_playback<class_AudioStreamPlayer3D_method_get_stream_playback>` **(** **)** |
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+-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
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| void | :ref:`play<class_AudioStreamPlayer3D_method_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
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+-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
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| void | :ref:`seek<class_AudioStreamPlayer3D_method_seek>` **(** :ref:`float<class_float>` to_position **)** |
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+-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
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| void | :ref:`stop<class_AudioStreamPlayer3D_method_stop>` **(** **)** |
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+-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_AudioStreamPlayer3D_signal_finished:
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- **finished** **(** **)**
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Emitted when the audio stops playing.
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Enumerations
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------------
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.. _enum_AudioStreamPlayer3D_AttenuationModel:
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.. _class_AudioStreamPlayer3D_constant_ATTENUATION_INVERSE_DISTANCE:
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.. _class_AudioStreamPlayer3D_constant_ATTENUATION_INVERSE_SQUARE_DISTANCE:
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.. _class_AudioStreamPlayer3D_constant_ATTENUATION_LOGARITHMIC:
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.. _class_AudioStreamPlayer3D_constant_ATTENUATION_DISABLED:
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enum **AttenuationModel**:
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- **ATTENUATION_INVERSE_DISTANCE** = **0** --- Linear dampening of loudness according to distance.
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- **ATTENUATION_INVERSE_SQUARE_DISTANCE** = **1** --- Squared dampening of loudness according to distance.
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- **ATTENUATION_LOGARITHMIC** = **2** --- Logarithmic dampening of loudness according to distance.
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- **ATTENUATION_DISABLED** = **3** --- No dampening of loudness according to distance. The sound will still be heard positionally, unlike an :ref:`AudioStreamPlayer<class_AudioStreamPlayer>`. :ref:`ATTENUATION_DISABLED<class_AudioStreamPlayer3D_constant_ATTENUATION_DISABLED>` can be combined with a :ref:`max_distance<class_AudioStreamPlayer3D_property_max_distance>` value greater than ``0.0`` to achieve linear attenuation clamped to a sphere of a defined size.
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----
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.. _enum_AudioStreamPlayer3D_DopplerTracking:
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.. _class_AudioStreamPlayer3D_constant_DOPPLER_TRACKING_DISABLED:
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.. _class_AudioStreamPlayer3D_constant_DOPPLER_TRACKING_IDLE_STEP:
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.. _class_AudioStreamPlayer3D_constant_DOPPLER_TRACKING_PHYSICS_STEP:
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enum **DopplerTracking**:
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- **DOPPLER_TRACKING_DISABLED** = **0** --- Disables doppler tracking.
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- **DOPPLER_TRACKING_IDLE_STEP** = **1** --- Executes doppler tracking in idle step.
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- **DOPPLER_TRACKING_PHYSICS_STEP** = **2** --- Executes doppler tracking in physics step.
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Property Descriptions
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---------------------
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.. _class_AudioStreamPlayer3D_property_area_mask:
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- :ref:`int<class_int>` **area_mask**
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+-----------+----------------------+
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| *Default* | ``1`` |
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+-----------+----------------------+
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| *Setter* | set_area_mask(value) |
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+-----------+----------------------+
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| *Getter* | get_area_mask() |
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+-----------+----------------------+
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Determines which :ref:`Area3D<class_Area3D>` layers affect the sound for reverb and audio bus effects. Areas can be used to redirect :ref:`AudioStream<class_AudioStream>`\ s so that they play in a certain audio bus. An example of how you might use this is making a "water" area so that sounds played in the water are redirected through an audio bus to make them sound like they are being played underwater.
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----
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.. _class_AudioStreamPlayer3D_property_attenuation_filter_cutoff_hz:
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- :ref:`float<class_float>` **attenuation_filter_cutoff_hz**
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+-----------+-----------------------------------------+
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| *Default* | ``5000.0`` |
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+-----------+-----------------------------------------+
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| *Setter* | set_attenuation_filter_cutoff_hz(value) |
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+-----------+-----------------------------------------+
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| *Getter* | get_attenuation_filter_cutoff_hz() |
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+-----------+-----------------------------------------+
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Dampens audio using a low-pass filter above this frequency, in Hz. To disable the dampening effect entirely, set this to ``20500`` as this frequency is above the human hearing limit.
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----
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.. _class_AudioStreamPlayer3D_property_attenuation_filter_db:
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- :ref:`float<class_float>` **attenuation_filter_db**
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+-----------+----------------------------------+
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| *Default* | ``-24.0`` |
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+-----------+----------------------------------+
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| *Setter* | set_attenuation_filter_db(value) |
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+-----------+----------------------------------+
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| *Getter* | get_attenuation_filter_db() |
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+-----------+----------------------------------+
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Amount how much the filter affects the loudness, in decibels.
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----
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.. _class_AudioStreamPlayer3D_property_attenuation_model:
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- :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` **attenuation_model**
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+-----------+------------------------------+
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| *Default* | ``0`` |
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+-----------+------------------------------+
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| *Setter* | set_attenuation_model(value) |
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+-----------+------------------------------+
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| *Getter* | get_attenuation_model() |
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+-----------+------------------------------+
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Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation.
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----
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.. _class_AudioStreamPlayer3D_property_autoplay:
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- :ref:`bool<class_bool>` **autoplay**
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+-----------+-----------------------+
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| *Default* | ``false`` |
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+-----------+-----------------------+
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| *Setter* | set_autoplay(value) |
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+-----------+-----------------------+
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| *Getter* | is_autoplay_enabled() |
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+-----------+-----------------------+
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If ``true``, audio plays when the AudioStreamPlayer3D node is added to scene tree.
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----
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.. _class_AudioStreamPlayer3D_property_bus:
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- :ref:`StringName<class_StringName>` **bus**
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+-----------+----------------+
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| *Default* | ``&"Master"`` |
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+-----------+----------------+
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| *Setter* | set_bus(value) |
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+-----------+----------------+
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| *Getter* | get_bus() |
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+-----------+----------------+
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The bus on which this audio is playing.
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----
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.. _class_AudioStreamPlayer3D_property_doppler_tracking:
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- :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>` **doppler_tracking**
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+-----------+-----------------------------+
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| *Default* | ``0`` |
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+-----------+-----------------------------+
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| *Setter* | set_doppler_tracking(value) |
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+-----------+-----------------------------+
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| *Getter* | get_doppler_tracking() |
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+-----------+-----------------------------+
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Decides in which step the Doppler effect should be calculated.
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----
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.. _class_AudioStreamPlayer3D_property_emission_angle_degrees:
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- :ref:`float<class_float>` **emission_angle_degrees**
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+-----------+---------------------------+
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| *Default* | ``45.0`` |
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+-----------+---------------------------+
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| *Setter* | set_emission_angle(value) |
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+-----------+---------------------------+
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| *Getter* | get_emission_angle() |
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+-----------+---------------------------+
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The angle in which the audio reaches cameras undampened.
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----
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.. _class_AudioStreamPlayer3D_property_emission_angle_enabled:
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- :ref:`bool<class_bool>` **emission_angle_enabled**
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+-----------+-----------------------------------+
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| *Default* | ``false`` |
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+-----------+-----------------------------------+
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| *Setter* | set_emission_angle_enabled(value) |
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+-----------+-----------------------------------+
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| *Getter* | is_emission_angle_enabled() |
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+-----------+-----------------------------------+
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If ``true``, the audio should be dampened according to the direction of the sound.
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----
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.. _class_AudioStreamPlayer3D_property_emission_angle_filter_attenuation_db:
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- :ref:`float<class_float>` **emission_angle_filter_attenuation_db**
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+-----------+-------------------------------------------------+
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| *Default* | ``-12.0`` |
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+-----------+-------------------------------------------------+
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| *Setter* | set_emission_angle_filter_attenuation_db(value) |
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+-----------+-------------------------------------------------+
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| *Getter* | get_emission_angle_filter_attenuation_db() |
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+-----------+-------------------------------------------------+
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Dampens audio if camera is outside of :ref:`emission_angle_degrees<class_AudioStreamPlayer3D_property_emission_angle_degrees>` and :ref:`emission_angle_enabled<class_AudioStreamPlayer3D_property_emission_angle_enabled>` is set by this factor, in decibels.
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----
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.. _class_AudioStreamPlayer3D_property_max_db:
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- :ref:`float<class_float>` **max_db**
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+-----------+-------------------+
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| *Default* | ``3.0`` |
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+-----------+-------------------+
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| *Setter* | set_max_db(value) |
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+-----------+-------------------+
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| *Getter* | get_max_db() |
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+-----------+-------------------+
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Sets the absolute maximum of the soundlevel, in decibels.
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----
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.. _class_AudioStreamPlayer3D_property_max_distance:
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- :ref:`float<class_float>` **max_distance**
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+-----------+-------------------------+
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| *Default* | ``0.0`` |
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+-----------+-------------------------+
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| *Setter* | set_max_distance(value) |
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+-----------+-------------------------+
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| *Getter* | get_max_distance() |
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+-----------+-------------------------+
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The distance past which the sound can no longer be heard at all. Only has an effect if set to a value greater than ``0.0``. :ref:`max_distance<class_AudioStreamPlayer3D_property_max_distance>` works in tandem with :ref:`unit_size<class_AudioStreamPlayer3D_property_unit_size>`. However, unlike :ref:`unit_size<class_AudioStreamPlayer3D_property_unit_size>` whose behavior depends on the :ref:`attenuation_model<class_AudioStreamPlayer3D_property_attenuation_model>`, :ref:`max_distance<class_AudioStreamPlayer3D_property_max_distance>` always works in a linear fashion. This can be used to prevent the ``AudioStreamPlayer3D`` from requiring audio mixing when the listener is far away, which saves CPU resources.
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----
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.. _class_AudioStreamPlayer3D_property_max_polyphony:
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- :ref:`int<class_int>` **max_polyphony**
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+-----------+--------------------------+
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| *Default* | ``1`` |
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+-----------+--------------------------+
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| *Setter* | set_max_polyphony(value) |
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+-----------+--------------------------+
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| *Getter* | get_max_polyphony() |
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+-----------+--------------------------+
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The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds.
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----
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.. _class_AudioStreamPlayer3D_property_pitch_scale:
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- :ref:`float<class_float>` **pitch_scale**
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+-----------+------------------------+
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| *Default* | ``1.0`` |
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+-----------+------------------------+
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| *Setter* | set_pitch_scale(value) |
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+-----------+------------------------+
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| *Getter* | get_pitch_scale() |
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+-----------+------------------------+
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The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
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----
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.. _class_AudioStreamPlayer3D_property_playing:
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- :ref:`bool<class_bool>` **playing**
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+-----------+--------------+
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| *Default* | ``false`` |
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+-----------+--------------+
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| *Getter* | is_playing() |
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+-----------+--------------+
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If ``true``, audio is playing.
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----
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.. _class_AudioStreamPlayer3D_property_stream:
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- :ref:`AudioStream<class_AudioStream>` **stream**
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+----------+-------------------+
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| *Setter* | set_stream(value) |
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+----------+-------------------+
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| *Getter* | get_stream() |
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+----------+-------------------+
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The :ref:`AudioStream<class_AudioStream>` resource to be played.
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----
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.. _class_AudioStreamPlayer3D_property_stream_paused:
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- :ref:`bool<class_bool>` **stream_paused**
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+-----------+--------------------------+
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| *Default* | ``false`` |
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+-----------+--------------------------+
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| *Setter* | set_stream_paused(value) |
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+-----------+--------------------------+
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| *Getter* | get_stream_paused() |
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+-----------+--------------------------+
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If ``true``, the playback is paused. You can resume it by setting :ref:`stream_paused<class_AudioStreamPlayer3D_property_stream_paused>` to ``false``.
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----
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.. _class_AudioStreamPlayer3D_property_unit_db:
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- :ref:`float<class_float>` **unit_db**
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+-----------+--------------------+
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| *Default* | ``0.0`` |
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+-----------+--------------------+
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| *Setter* | set_unit_db(value) |
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+-----------+--------------------+
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| *Getter* | get_unit_db() |
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+-----------+--------------------+
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The base sound level unaffected by dampening, in decibels.
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----
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.. _class_AudioStreamPlayer3D_property_unit_size:
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- :ref:`float<class_float>` **unit_size**
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+-----------+----------------------+
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| *Default* | ``10.0`` |
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+-----------+----------------------+
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| *Setter* | set_unit_size(value) |
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+-----------+----------------------+
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| *Getter* | get_unit_size() |
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+-----------+----------------------+
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The factor for the attenuation effect. Higher values make the sound audible over a larger distance.
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Method Descriptions
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-------------------
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.. _class_AudioStreamPlayer3D_method_get_playback_position:
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- :ref:`float<class_float>` **get_playback_position** **(** **)**
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Returns the position in the :ref:`AudioStream<class_AudioStream>`.
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----
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.. _class_AudioStreamPlayer3D_method_get_stream_playback:
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- :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` **get_stream_playback** **(** **)**
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Returns the :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` object associated with this ``AudioStreamPlayer3D``.
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----
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.. _class_AudioStreamPlayer3D_method_play:
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- void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
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Plays the audio from the given position ``from_position``, in seconds.
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----
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.. _class_AudioStreamPlayer3D_method_seek:
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- void **seek** **(** :ref:`float<class_float>` to_position **)**
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Sets the position from which audio will be played, in seconds.
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----
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.. _class_AudioStreamPlayer3D_method_stop:
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- void **stop** **(** **)**
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Stops the audio.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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