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godot-docs/tutorials/physics
LainYC 0f188c65c5 C# bullet documentation (#3220)
Unless I am mistaken, you cannot directly call the hit method, and must use .Call(). Seems to not even be capable of compiling, not sure how much these C# sections are tested?
I also presume there's not much reason to shorten collision to collsion, so I threw that change in as well.
2020-03-03 20:18:14 +01:00
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2019-08-26 18:12:25 -07:00
2019-08-26 18:12:25 -07:00
2019-08-26 18:12:25 -07:00
2019-08-26 18:12:25 -07:00