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213 lines
10 KiB
ReStructuredText
213 lines
10 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_Sprite:
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Sprite
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======
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**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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General purpose Sprite node.
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Member Functions
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----------------
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| void | :ref:`set_texture<class_Sprite_set_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_texture>` | :ref:`get_texture<class_Sprite_get_texture>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| void | :ref:`set_centered<class_Sprite_set_centered>` **(** :ref:`bool<class_bool>` centered **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_centered<class_Sprite_is_centered>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| void | :ref:`set_offset<class_Sprite_set_offset>` **(** :ref:`Vector2<class_vector2>` offset **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_vector2>` | :ref:`get_offset<class_Sprite_get_offset>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| void | :ref:`set_flip_h<class_Sprite_set_flip_h>` **(** :ref:`bool<class_bool>` flip_h **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_flipped_h<class_Sprite_is_flipped_h>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| void | :ref:`set_flip_v<class_Sprite_set_flip_v>` **(** :ref:`bool<class_bool>` flip_v **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_flipped_v<class_Sprite_is_flipped_v>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| void | :ref:`set_region<class_Sprite_set_region>` **(** :ref:`bool<class_bool>` enabled **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_region<class_Sprite_is_region>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| void | :ref:`set_region_rect<class_Sprite_set_region_rect>` **(** :ref:`Rect2<class_rect2>` rect **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_rect2>` | :ref:`get_region_rect<class_Sprite_get_region_rect>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| void | :ref:`set_frame<class_Sprite_set_frame>` **(** :ref:`int<class_int>` frame **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_frame<class_Sprite_get_frame>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| void | :ref:`set_vframes<class_Sprite_set_vframes>` **(** :ref:`int<class_int>` vframes **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_vframes<class_Sprite_get_vframes>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| void | :ref:`set_hframes<class_Sprite_set_hframes>` **(** :ref:`int<class_int>` hframes **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_hframes<class_Sprite_get_hframes>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| void | :ref:`set_modulate<class_Sprite_set_modulate>` **(** :ref:`Color<class_color>` modulate **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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| :ref:`Color<class_color>` | :ref:`get_modulate<class_Sprite_get_modulate>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------+
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Signals
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-------
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- **frame_changed** **(** **)**
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Description
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-----------
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General purpose Sprite node. This Sprite node can show any texture as a sprite. The texture can be used as a spritesheet for animation, or only a region from a bigger texture can referenced, like an atlas.
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Member Function Description
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---------------------------
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.. _class_Sprite_set_texture:
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- void **set_texture** **(** :ref:`Texture<class_texture>` texture **)**
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Set the base texture for the sprite.
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.. _class_Sprite_get_texture:
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- :ref:`Texture<class_texture>` **get_texture** **(** **)** const
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Return the base texture for the sprite.
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.. _class_Sprite_set_centered:
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- void **set_centered** **(** :ref:`bool<class_bool>` centered **)**
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Set whether the sprite should be centered on the origin.
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.. _class_Sprite_is_centered:
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- :ref:`bool<class_bool>` **is_centered** **(** **)** const
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Return if the sprite is centered at the local origin.
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.. _class_Sprite_set_offset:
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- void **set_offset** **(** :ref:`Vector2<class_vector2>` offset **)**
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Set the sprite draw offset, useful for setting rotation pivots.
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.. _class_Sprite_get_offset:
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- :ref:`Vector2<class_vector2>` **get_offset** **(** **)** const
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Return sprite draw offst.
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.. _class_Sprite_set_flip_h:
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- void **set_flip_h** **(** :ref:`bool<class_bool>` flip_h **)**
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Set true to flip the sprite horizontally.
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.. _class_Sprite_is_flipped_h:
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- :ref:`bool<class_bool>` **is_flipped_h** **(** **)** const
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Return true if the sprite is flipped horizontally.
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.. _class_Sprite_set_flip_v:
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- void **set_flip_v** **(** :ref:`bool<class_bool>` flip_v **)**
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Set true to flip the sprite vertically.
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.. _class_Sprite_is_flipped_v:
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- :ref:`bool<class_bool>` **is_flipped_v** **(** **)** const
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Return true if the sprite is flipped vertically.
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.. _class_Sprite_set_region:
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- void **set_region** **(** :ref:`bool<class_bool>` enabled **)**
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Set the sprite as a sub-region of a bigger texture. Useful for texture-atlases.
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.. _class_Sprite_is_region:
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- :ref:`bool<class_bool>` **is_region** **(** **)** const
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Return if the sprite reads from a region.
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.. _class_Sprite_set_region_rect:
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- void **set_region_rect** **(** :ref:`Rect2<class_rect2>` rect **)**
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Set the region rect to read from.
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.. _class_Sprite_get_region_rect:
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- :ref:`Rect2<class_rect2>` **get_region_rect** **(** **)** const
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Return the region rect to read from.
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.. _class_Sprite_set_frame:
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- void **set_frame** **(** :ref:`int<class_int>` frame **)**
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Set the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1.
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.. _class_Sprite_get_frame:
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- :ref:`int<class_int>` **get_frame** **(** **)** const
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Return the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1.
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.. _class_Sprite_set_vframes:
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- void **set_vframes** **(** :ref:`int<class_int>` vframes **)**
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Set the amount of vertical frames and converts the sprite into a sprite-sheet. This is useful for animation.
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.. _class_Sprite_get_vframes:
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- :ref:`int<class_int>` **get_vframes** **(** **)** const
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Return the amount of vertical frames. See :ref:`set_vframes<class_Sprite_set_vframes>`.
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.. _class_Sprite_set_hframes:
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- void **set_hframes** **(** :ref:`int<class_int>` hframes **)**
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Set the amount of horizontal frames and converts the sprite into a sprite-sheet. This is useful for animation.
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.. _class_Sprite_get_hframes:
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- :ref:`int<class_int>` **get_hframes** **(** **)** const
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Return the amount of horizontal frames. See :ref:`set_hframes<class_Sprite_set_hframes>`.
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.. _class_Sprite_set_modulate:
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- void **set_modulate** **(** :ref:`Color<class_color>` modulate **)**
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Set color modulation for the sprite. All sprite pixels are multiplied by this color. Color may contain rgb values above 1 to achieve a highlight effect.
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.. _class_Sprite_get_modulate:
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- :ref:`Color<class_color>` **get_modulate** **(** **)** const
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Return color modulation for the sprite. All sprite pixels are multiplied by this color.
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