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To tell potential contributors that they should NOT edit those files but instead should work on the class.xml source of the main Godot repo
89 lines
6.1 KiB
ReStructuredText
89 lines
6.1 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_Shader:
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Shader
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======
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**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Inherited By:** :ref:`MaterialShader<class_materialshader>`, :ref:`CanvasItemShader<class_canvasitemshader>`, :ref:`ShaderGraph<class_shadergraph>`
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**Category:** Core
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Brief Description
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-----------------
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To be changed, ignore.
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Member Functions
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----------------
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+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_mode<class_Shader_get_mode>` **(** **)** const |
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+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_code<class_Shader_set_code>` **(** :ref:`String<class_string>` vcode, :ref:`String<class_string>` fcode, :ref:`String<class_string>` lcode, :ref:`int<class_int>` fofs=0, :ref:`int<class_int>` lofs=0 **)** |
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+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_string>` | :ref:`get_vertex_code<class_Shader_get_vertex_code>` **(** **)** const |
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+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_string>` | :ref:`get_fragment_code<class_Shader_get_fragment_code>` **(** **)** const |
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+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_string>` | :ref:`get_light_code<class_Shader_get_light_code>` **(** **)** const |
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+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_default_texture_param<class_Shader_set_default_texture_param>` **(** :ref:`String<class_string>` param, :ref:`Texture<class_texture>` texture **)** |
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+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_texture>` | :ref:`get_default_texture_param<class_Shader_get_default_texture_param>` **(** :ref:`String<class_string>` param **)** const |
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+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_param<class_Shader_has_param>` **(** :ref:`String<class_string>` name **)** const |
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+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Numeric Constants
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-----------------
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- **MODE_MATERIAL** = **0**
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- **MODE_CANVAS_ITEM** = **1**
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- **MODE_POST_PROCESS** = **2**
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Description
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-----------
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To be changed, ignore.
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Member Function Description
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---------------------------
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.. _class_Shader_get_mode:
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- :ref:`int<class_int>` **get_mode** **(** **)** const
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.. _class_Shader_set_code:
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- void **set_code** **(** :ref:`String<class_string>` vcode, :ref:`String<class_string>` fcode, :ref:`String<class_string>` lcode, :ref:`int<class_int>` fofs=0, :ref:`int<class_int>` lofs=0 **)**
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.. _class_Shader_get_vertex_code:
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- :ref:`String<class_string>` **get_vertex_code** **(** **)** const
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.. _class_Shader_get_fragment_code:
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- :ref:`String<class_string>` **get_fragment_code** **(** **)** const
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.. _class_Shader_get_light_code:
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- :ref:`String<class_string>` **get_light_code** **(** **)** const
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.. _class_Shader_set_default_texture_param:
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- void **set_default_texture_param** **(** :ref:`String<class_string>` param, :ref:`Texture<class_texture>` texture **)**
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.. _class_Shader_get_default_texture_param:
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- :ref:`Texture<class_texture>` **get_default_texture_param** **(** :ref:`String<class_string>` param **)** const
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.. _class_Shader_has_param:
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- :ref:`bool<class_bool>` **has_param** **(** :ref:`String<class_string>` name **)** const
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