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To tell potential contributors that they should NOT edit those files but instead should work on the class.xml source of the main Godot repo
80 lines
4.3 KiB
ReStructuredText
80 lines
4.3 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_ResourcePreloader:
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ResourcePreloader
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=================
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**Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Resource Preloader Node.
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Member Functions
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----------------
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+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_resource<class_ResourcePreloader_add_resource>` **(** :ref:`String<class_string>` name, :ref:`Object<class_object>` resource **)** |
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+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_resource<class_ResourcePreloader_remove_resource>` **(** :ref:`String<class_string>` name **)** |
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+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rename_resource<class_ResourcePreloader_rename_resource>` **(** :ref:`String<class_string>` name, :ref:`String<class_string>` newname **)** |
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+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_resource<class_ResourcePreloader_has_resource>` **(** :ref:`String<class_string>` name **)** const |
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+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_object>` | :ref:`get_resource<class_ResourcePreloader_get_resource>` **(** :ref:`String<class_string>` name **)** const |
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+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`StringArray<class_stringarray>` | :ref:`get_resource_list<class_ResourcePreloader_get_resource_list>` **(** **)** const |
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+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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Description
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-----------
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Resource Preloader Node. This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resources are ready to use and be retrieved from here.
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Member Function Description
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---------------------------
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.. _class_ResourcePreloader_add_resource:
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- void **add_resource** **(** :ref:`String<class_string>` name, :ref:`Object<class_object>` resource **)**
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Add a resource to the preloader. Set the text-id that will be used to identify it (retrieve it/erase it/etc).
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.. _class_ResourcePreloader_remove_resource:
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- void **remove_resource** **(** :ref:`String<class_string>` name **)**
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Remove a resource from the preloader by text id.
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.. _class_ResourcePreloader_rename_resource:
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- void **rename_resource** **(** :ref:`String<class_string>` name, :ref:`String<class_string>` newname **)**
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Rename a resource inside the preloader, from a text-id to a new text-id.
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.. _class_ResourcePreloader_has_resource:
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- :ref:`bool<class_bool>` **has_resource** **(** :ref:`String<class_string>` name **)** const
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Return true if the preloader has a given resource.
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.. _class_ResourcePreloader_get_resource:
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- :ref:`Object<class_object>` **get_resource** **(** :ref:`String<class_string>` name **)** const
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Return the resource given a text-id.
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.. _class_ResourcePreloader_get_resource_list:
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- :ref:`StringArray<class_stringarray>` **get_resource_list** **(** **)** const
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Return the list of resources inside the preloader.
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