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To tell potential contributors that they should NOT edit those files but instead should work on the class.xml source of the main Godot repo
98 lines
4.4 KiB
ReStructuredText
98 lines
4.4 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_InputEventMouseMotion:
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InputEventMouseMotion
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=====================
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**Category:** Built-In Types
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Brief Description
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-----------------
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Member Functions
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----------------
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+--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_action<class_InputEventMouseMotion_is_action>` **(** :ref:`String<class_string>` action **)** |
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+--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_action_pressed<class_InputEventMouseMotion_is_action_pressed>` **(** :ref:`String<class_string>` is_action_pressed **)** |
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+--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_action_released<class_InputEventMouseMotion_is_action_released>` **(** :ref:`String<class_string>` is_action_released **)** |
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+--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_echo<class_InputEventMouseMotion_is_echo>` **(** **)** |
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+--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_pressed<class_InputEventMouseMotion_is_pressed>` **(** **)** |
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+--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_as_action<class_InputEventMouseMotion_set_as_action>` **(** :ref:`String<class_string>` action, :ref:`bool<class_bool>` pressed **)** |
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+--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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- :ref:`int<class_int>` **type**
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- :ref:`int<class_int>` **device**
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- :ref:`int<class_int>` **ID**
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- :ref:`bool<class_bool>` **shift**
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- :ref:`bool<class_bool>` **alt**
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- :ref:`bool<class_bool>` **control**
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- :ref:`bool<class_bool>` **meta**
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- :ref:`int<class_int>` **button_mask**
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- :ref:`int<class_int>` **x**
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- :ref:`int<class_int>` **y**
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- :ref:`Vector2<class_vector2>` **pos**
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- :ref:`int<class_int>` **global_x**
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- :ref:`int<class_int>` **global_y**
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- :ref:`Vector2<class_vector2>` **global_pos**
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- :ref:`int<class_int>` **relative_x**
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- :ref:`int<class_int>` **relative_y**
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- :ref:`Vector2<class_vector2>` **relative_pos**
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- :ref:`float<class_float>` **speed_x**
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- :ref:`float<class_float>` **speed_y**
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- :ref:`Vector2<class_vector2>` **speed**
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Numeric Constants
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-----------------
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- **NONE** = **0**
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- **KEY** = **1**
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- **MOUSE_MOTION** = **2**
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- **MOUSE_BUTTON** = **3**
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- **JOYSTICK_MOTION** = **4**
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- **JOYSTICK_BUTTON** = **5**
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- **SCREEN_TOUCH** = **6**
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- **SCREEN_DRAG** = **7**
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- **ACTION** = **8**
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Member Function Description
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---------------------------
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.. _class_InputEventMouseMotion_is_action:
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- :ref:`bool<class_bool>` **is_action** **(** :ref:`String<class_string>` action **)**
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.. _class_InputEventMouseMotion_is_action_pressed:
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- :ref:`bool<class_bool>` **is_action_pressed** **(** :ref:`String<class_string>` is_action_pressed **)**
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.. _class_InputEventMouseMotion_is_action_released:
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- :ref:`bool<class_bool>` **is_action_released** **(** :ref:`String<class_string>` is_action_released **)**
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.. _class_InputEventMouseMotion_is_echo:
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- :ref:`bool<class_bool>` **is_echo** **(** **)**
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.. _class_InputEventMouseMotion_is_pressed:
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- :ref:`bool<class_bool>` **is_pressed** **(** **)**
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.. _class_InputEventMouseMotion_set_as_action:
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- void **set_as_action** **(** :ref:`String<class_string>` action, :ref:`bool<class_bool>` pressed **)**
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