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102 lines
6.1 KiB
ReStructuredText
102 lines
6.1 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_CollisionPolygon2D:
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CollisionPolygon2D
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==================
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**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Editor-only class for easy editing of collision polygons.
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Member Functions
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----------------
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_polygon<class_CollisionPolygon2D_set_polygon>` **(** :ref:`Vector2Array<class_vector2array>` polygon **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2Array<class_vector2array>` | :ref:`get_polygon<class_CollisionPolygon2D_get_polygon>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_build_mode<class_CollisionPolygon2D_set_build_mode>` **(** :ref:`int<class_int>` build_mode **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_build_mode<class_CollisionPolygon2D_get_build_mode>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_trigger<class_CollisionPolygon2D_set_trigger>` **(** :ref:`bool<class_bool>` trigger **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_trigger<class_CollisionPolygon2D_is_trigger>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_collision_object_first_shape<class_CollisionPolygon2D_get_collision_object_first_shape>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_collision_object_last_shape<class_CollisionPolygon2D_get_collision_object_last_shape>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------+
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Description
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-----------
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Editor-only class. This is not present when running the game. It's used in the editor to properly edit and position collision shapes in :ref:`CollisionObject2D<class_collisionobject2d>`. This is not accessible from regular code. This class is for editing custom shape polygons.
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Member Function Description
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---------------------------
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.. _class_CollisionPolygon2D_set_polygon:
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- void **set_polygon** **(** :ref:`Vector2Array<class_vector2array>` polygon **)**
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Set the array of points forming the polygon.
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When editing the point list via the editor, depending on :ref:`get_build_mode<class_CollisionPolygon2D_get_build_mode>`, it has to be a list of points (for ``build_mode==0``), or a list of lines (for ``build_mode==1``). In the second case, the even elements of the array define the start point of the line, and the odd elements the end point.
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.. _class_CollisionPolygon2D_get_polygon:
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- :ref:`Vector2Array<class_vector2array>` **get_polygon** **(** **)** const
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Return the list of points that define the polygon.
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.. _class_CollisionPolygon2D_set_build_mode:
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- void **set_build_mode** **(** :ref:`int<class_int>` build_mode **)**
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Set whether the polygon is to be a :ref:`ConvexPolygonShape2D<class_convexpolygonshape2d>` (``build_mode==0``), or a :ref:`ConcavePolygonShape2D<class_concavepolygonshape2d>` (``build_mode==1``).
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.. _class_CollisionPolygon2D_get_build_mode:
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- :ref:`int<class_int>` **get_build_mode** **(** **)** const
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Return whether the polygon is a :ref:`ConvexPolygonShape2D<class_convexpolygonshape2d>` (``build_mode==0``), or a :ref:`ConcavePolygonShape2D<class_concavepolygonshape2d>` (``build_mode==1``).
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.. _class_CollisionPolygon2D_set_trigger:
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- void **set_trigger** **(** :ref:`bool<class_bool>` trigger **)**
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Set whether this polygon is a trigger. A trigger polygon detects collisions, but is otherwise unaffected by physics (i.e. colliding objects will not get blocked).
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.. _class_CollisionPolygon2D_is_trigger:
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- :ref:`bool<class_bool>` **is_trigger** **(** **)** const
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Return whether this polygon is a trigger.
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.. _class_CollisionPolygon2D_get_collision_object_first_shape:
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- :ref:`int<class_int>` **get_collision_object_first_shape** **(** **)** const
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Return the index of the first shape generated by the editor.
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When ``build_mode`` is set to generate convex polygons, the shape shown in the editor may be decomposed into many convex polygons. In that case, a range of indexes is needed to directly access the :ref:`Shape2D<class_shape2d>`.
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When ``build_mode`` is set to generate concave polygons, there is only one :ref:`Shape2D<class_shape2d>` generated, so the start index and the end index are the same.
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.. _class_CollisionPolygon2D_get_collision_object_last_shape:
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- :ref:`int<class_int>` **get_collision_object_last_shape** **(** **)** const
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Return the index of the last shape generated by the editor.
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