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godot-docs/classes/class_largetexture.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the LargeTexture.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_LargeTexture:
LargeTexture
============
**Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
A Texture capable of storing many smaller Textures with offsets.
Methods
-------
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`add_piece<class_LargeTexture_method_add_piece>` **(** :ref:`Vector2<class_Vector2>` ofs, :ref:`Texture<class_Texture>` texture **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_LargeTexture_method_clear>` **(** **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_piece_count<class_LargeTexture_method_get_piece_count>` **(** **)** const |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_piece_offset<class_LargeTexture_method_get_piece_offset>` **(** :ref:`int<class_int>` idx **)** const |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`get_piece_texture<class_LargeTexture_method_get_piece_texture>` **(** :ref:`int<class_int>` idx **)** const |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_piece_offset<class_LargeTexture_method_set_piece_offset>` **(** :ref:`int<class_int>` idx, :ref:`Vector2<class_Vector2>` ofs **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_piece_texture<class_LargeTexture_method_set_piece_texture>` **(** :ref:`int<class_int>` idx, :ref:`Texture<class_Texture>` texture **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_size<class_LargeTexture_method_set_size>` **(** :ref:`Vector2<class_Vector2>` size **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
A Texture capable of storing many smaller Textures with offsets.
You can dynamically add pieces(:ref:`Texture<class_Texture>`) to this ``LargeTexture`` using different offsets.
Method Descriptions
-------------------
.. _class_LargeTexture_method_add_piece:
- :ref:`int<class_int>` **add_piece** **(** :ref:`Vector2<class_Vector2>` ofs, :ref:`Texture<class_Texture>` texture **)**
Add another :ref:`Texture<class_Texture>` to this ``LargeTexture``, starting on offset "ofs".
----
.. _class_LargeTexture_method_clear:
- void **clear** **(** **)**
Clears the ``LargeTexture``.
----
.. _class_LargeTexture_method_get_piece_count:
- :ref:`int<class_int>` **get_piece_count** **(** **)** const
Returns the number of pieces currently in this ``LargeTexture``.
----
.. _class_LargeTexture_method_get_piece_offset:
- :ref:`Vector2<class_Vector2>` **get_piece_offset** **(** :ref:`int<class_int>` idx **)** const
Returns the offset of the piece with index "idx".
----
.. _class_LargeTexture_method_get_piece_texture:
- :ref:`Texture<class_Texture>` **get_piece_texture** **(** :ref:`int<class_int>` idx **)** const
Returns the :ref:`Texture<class_Texture>` of the piece with index "idx".
----
.. _class_LargeTexture_method_set_piece_offset:
- void **set_piece_offset** **(** :ref:`int<class_int>` idx, :ref:`Vector2<class_Vector2>` ofs **)**
Sets the offset of the piece with index "idx" to "ofs".
----
.. _class_LargeTexture_method_set_piece_texture:
- void **set_piece_texture** **(** :ref:`int<class_int>` idx, :ref:`Texture<class_Texture>` texture **)**
Sets the :ref:`Texture<class_Texture>` of the piece with index "idx" to "texture".
----
.. _class_LargeTexture_method_set_size:
- void **set_size** **(** :ref:`Vector2<class_Vector2>` size **)**
Sets the size of this ``LargeTexture``.