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114 lines
5.4 KiB
ReStructuredText
114 lines
5.4 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the LargeTexture.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_LargeTexture:
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LargeTexture
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============
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**Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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A Texture capable of storing many smaller Textures with offsets.
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Methods
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-------
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`add_piece<class_LargeTexture_method_add_piece>` **(** :ref:`Vector2<class_Vector2>` ofs, :ref:`Texture<class_Texture>` texture **)** |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear<class_LargeTexture_method_clear>` **(** **)** |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_piece_count<class_LargeTexture_method_get_piece_count>` **(** **)** const |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_piece_offset<class_LargeTexture_method_get_piece_offset>` **(** :ref:`int<class_int>` idx **)** const |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_Texture>` | :ref:`get_piece_texture<class_LargeTexture_method_get_piece_texture>` **(** :ref:`int<class_int>` idx **)** const |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_piece_offset<class_LargeTexture_method_set_piece_offset>` **(** :ref:`int<class_int>` idx, :ref:`Vector2<class_Vector2>` ofs **)** |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_piece_texture<class_LargeTexture_method_set_piece_texture>` **(** :ref:`int<class_int>` idx, :ref:`Texture<class_Texture>` texture **)** |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_size<class_LargeTexture_method_set_size>` **(** :ref:`Vector2<class_Vector2>` size **)** |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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Description
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-----------
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A Texture capable of storing many smaller Textures with offsets.
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You can dynamically add pieces(:ref:`Texture<class_Texture>`) to this ``LargeTexture`` using different offsets.
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Method Descriptions
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-------------------
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.. _class_LargeTexture_method_add_piece:
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- :ref:`int<class_int>` **add_piece** **(** :ref:`Vector2<class_Vector2>` ofs, :ref:`Texture<class_Texture>` texture **)**
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Add another :ref:`Texture<class_Texture>` to this ``LargeTexture``, starting on offset "ofs".
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----
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.. _class_LargeTexture_method_clear:
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- void **clear** **(** **)**
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Clears the ``LargeTexture``.
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----
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.. _class_LargeTexture_method_get_piece_count:
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- :ref:`int<class_int>` **get_piece_count** **(** **)** const
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Returns the number of pieces currently in this ``LargeTexture``.
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----
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.. _class_LargeTexture_method_get_piece_offset:
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- :ref:`Vector2<class_Vector2>` **get_piece_offset** **(** :ref:`int<class_int>` idx **)** const
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Returns the offset of the piece with index "idx".
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----
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.. _class_LargeTexture_method_get_piece_texture:
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- :ref:`Texture<class_Texture>` **get_piece_texture** **(** :ref:`int<class_int>` idx **)** const
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Returns the :ref:`Texture<class_Texture>` of the piece with index "idx".
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----
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.. _class_LargeTexture_method_set_piece_offset:
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- void **set_piece_offset** **(** :ref:`int<class_int>` idx, :ref:`Vector2<class_Vector2>` ofs **)**
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Sets the offset of the piece with index "idx" to "ofs".
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----
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.. _class_LargeTexture_method_set_piece_texture:
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- void **set_piece_texture** **(** :ref:`int<class_int>` idx, :ref:`Texture<class_Texture>` texture **)**
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Sets the :ref:`Texture<class_Texture>` of the piece with index "idx" to "texture".
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----
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.. _class_LargeTexture_method_set_size:
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- void **set_size** **(** :ref:`Vector2<class_Vector2>` size **)**
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Sets the size of this ``LargeTexture``.
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