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godot-docs/classes/class_vector3.rst
2018-08-21 00:37:52 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Vector3.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Vector3:
Vector3
=======
**Category:** Built-In Types
Brief Description
-----------------
Vector class, which performs basic 3D vector math operations.
Member Functions
----------------
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`Vector3<class_Vector3_Vector3>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`abs<class_Vector3_abs>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angle_to<class_Vector3_angle_to>` **(** :ref:`Vector3<class_vector3>` to **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`bounce<class_Vector3_bounce>` **(** :ref:`Vector3<class_vector3>` n **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`ceil<class_Vector3_ceil>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`cross<class_Vector3_cross>` **(** :ref:`Vector3<class_vector3>` b **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`cubic_interpolate<class_Vector3_cubic_interpolate>` **(** :ref:`Vector3<class_vector3>` b, :ref:`Vector3<class_vector3>` pre_a, :ref:`Vector3<class_vector3>` post_b, :ref:`float<class_float>` t **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`distance_squared_to<class_Vector3_distance_squared_to>` **(** :ref:`Vector3<class_vector3>` b **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`distance_to<class_Vector3_distance_to>` **(** :ref:`Vector3<class_vector3>` b **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`dot<class_Vector3_dot>` **(** :ref:`Vector3<class_vector3>` b **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`floor<class_Vector3_floor>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`inverse<class_Vector3_inverse>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_normalized<class_Vector3_is_normalized>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`length<class_Vector3_length>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`length_squared<class_Vector3_length_squared>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`linear_interpolate<class_Vector3_linear_interpolate>` **(** :ref:`Vector3<class_vector3>` b, :ref:`float<class_float>` t **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`max_axis<class_Vector3_max_axis>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`min_axis<class_Vector3_min_axis>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`normalized<class_Vector3_normalized>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Basis<class_basis>` | :ref:`outer<class_Vector3_outer>` **(** :ref:`Vector3<class_vector3>` b **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`project<class_Vector3_project>` **(** :ref:`Vector3<class_vector3>` b **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`reflect<class_Vector3_reflect>` **(** :ref:`Vector3<class_vector3>` n **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`rotated<class_Vector3_rotated>` **(** :ref:`Vector3<class_vector3>` axis, :ref:`float<class_float>` phi **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`round<class_Vector3_round>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`slerp<class_Vector3_slerp>` **(** :ref:`Vector3<class_vector3>` b, :ref:`float<class_float>` t **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`slide<class_Vector3_slide>` **(** :ref:`Vector3<class_vector3>` n **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`snapped<class_Vector3_snapped>` **(** :ref:`Vector3<class_vector3>` by **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Basis<class_basis>` | :ref:`to_diagonal_matrix<class_Vector3_to_diagonal_matrix>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_Vector3_x:
- :ref:`float<class_float>` **x** - The vector's x component.
.. _class_Vector3_y:
- :ref:`float<class_float>` **y** - The vector's y component.
.. _class_Vector3_z:
- :ref:`float<class_float>` **z** - The vector's z component.
Numeric Constants
-----------------
- **AXIS_X** = **0** --- Enumerated value for the X axis. Returned by :ref:`max_axis<class_Vector3_max_axis>` and :ref:`min_axis<class_Vector3_min_axis>`.
- **AXIS_Y** = **1** --- Enumerated value for the Y axis.
- **AXIS_Z** = **2** --- Enumerated value for the Z axis.
- **ZERO** = **Vector3( 0, 0, 0 )**
- **INF** = **Vector3( inf, inf, inf )**
- **LEFT** = **Vector3( -1, 0, 0 )**
- **RIGHT** = **Vector3( 1, 0, 0 )**
- **UP** = **Vector3( 0, 1, 0 )**
- **DOWN** = **Vector3( 0, -1, 0 )**
- **FORWARD** = **Vector3( 0, 0, -1 )**
- **BACK** = **Vector3( 0, 0, 1 )**
Description
-----------
Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vector math operations.
Tutorials
---------
- :doc:`../tutorials/math/index`
Member Function Description
---------------------------
.. _class_Vector3_Vector3:
- :ref:`Vector3<class_vector3>` **Vector3** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)**
Returns a Vector3 with the given components.
.. _class_Vector3_abs:
- :ref:`Vector3<class_vector3>` **abs** **(** **)**
Returns a new vector with all components in absolute values (i.e. positive).
.. _class_Vector3_angle_to:
- :ref:`float<class_float>` **angle_to** **(** :ref:`Vector3<class_vector3>` to **)**
Returns the minimum angle to the given vector.
.. _class_Vector3_bounce:
- :ref:`Vector3<class_vector3>` **bounce** **(** :ref:`Vector3<class_vector3>` n **)**
Returns the vector "bounced off" from a plane defined by the given normal.
.. _class_Vector3_ceil:
- :ref:`Vector3<class_vector3>` **ceil** **(** **)**
Returns a new vector with all components rounded up.
.. _class_Vector3_cross:
- :ref:`Vector3<class_vector3>` **cross** **(** :ref:`Vector3<class_vector3>` b **)**
Returns the cross product with ``b``.
.. _class_Vector3_cubic_interpolate:
- :ref:`Vector3<class_vector3>` **cubic_interpolate** **(** :ref:`Vector3<class_vector3>` b, :ref:`Vector3<class_vector3>` pre_a, :ref:`Vector3<class_vector3>` post_b, :ref:`float<class_float>` t **)**
Performs a cubic interpolation between vectors ``pre_a``, ``a``, ``b``, ``post_b`` (``a`` is current), by the given amount (t). (t) should be a float of 0.0-1.0, a percentage of how far along the interpolation is.
.. _class_Vector3_distance_squared_to:
- :ref:`float<class_float>` **distance_squared_to** **(** :ref:`Vector3<class_vector3>` b **)**
Returns the squared distance to ``b``. Prefer this function over :ref:`distance_to<class_Vector3_distance_to>` if you need to sort vectors or need the squared distance for some formula.
.. _class_Vector3_distance_to:
- :ref:`float<class_float>` **distance_to** **(** :ref:`Vector3<class_vector3>` b **)**
Returns the distance to ``b``.
.. _class_Vector3_dot:
- :ref:`float<class_float>` **dot** **(** :ref:`Vector3<class_vector3>` b **)**
Returns the dot product with ``b``.
.. _class_Vector3_floor:
- :ref:`Vector3<class_vector3>` **floor** **(** **)**
Returns a new vector with all components rounded down.
.. _class_Vector3_inverse:
- :ref:`Vector3<class_vector3>` **inverse** **(** **)**
Returns the inverse of the vector. This is the same as ``Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )``.
.. _class_Vector3_is_normalized:
- :ref:`bool<class_bool>` **is_normalized** **(** **)**
Returns ``true`` if the vector is normalized.
.. _class_Vector3_length:
- :ref:`float<class_float>` **length** **(** **)**
Returns the vector's length.
.. _class_Vector3_length_squared:
- :ref:`float<class_float>` **length_squared** **(** **)**
Returns the vector's length squared. Prefer this function over :ref:`length<class_Vector3_length>` if you need to sort vectors or need the squared length for some formula.
.. _class_Vector3_linear_interpolate:
- :ref:`Vector3<class_vector3>` **linear_interpolate** **(** :ref:`Vector3<class_vector3>` b, :ref:`float<class_float>` t **)**
Returns the result of the linear interpolation between this vector and ``b`` by amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, a percentage of how far along the interpolation is.
.. _class_Vector3_max_axis:
- :ref:`int<class_int>` **max_axis** **(** **)**
Returns the axis of the vector's largest value. See ``AXIS_*`` constants.
.. _class_Vector3_min_axis:
- :ref:`int<class_int>` **min_axis** **(** **)**
Returns the axis of the vector's smallest value. See ``AXIS_*`` constants.
.. _class_Vector3_normalized:
- :ref:`Vector3<class_vector3>` **normalized** **(** **)**
Returns the vector scaled to unit length. Equivalent to ``v / v.length()``.
.. _class_Vector3_outer:
- :ref:`Basis<class_basis>` **outer** **(** :ref:`Vector3<class_vector3>` b **)**
Returns the outer product with ``b``.
.. _class_Vector3_project:
- :ref:`Vector3<class_vector3>` **project** **(** :ref:`Vector3<class_vector3>` b **)**
Returns the vector projected onto the vector ``b``.
.. _class_Vector3_reflect:
- :ref:`Vector3<class_vector3>` **reflect** **(** :ref:`Vector3<class_vector3>` n **)**
Returns the vector reflected from a plane defined by the given normal.
.. _class_Vector3_rotated:
- :ref:`Vector3<class_vector3>` **rotated** **(** :ref:`Vector3<class_vector3>` axis, :ref:`float<class_float>` phi **)**
Rotates the vector around a given axis by ``phi`` radians. The axis must be a normalized vector.
.. _class_Vector3_round:
- :ref:`Vector3<class_vector3>` **round** **(** **)**
Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
.. _class_Vector3_slerp:
- :ref:`Vector3<class_vector3>` **slerp** **(** :ref:`Vector3<class_vector3>` b, :ref:`float<class_float>` t **)**
Returns the result of SLERP between this vector and "b", by amount "t". "t" should be a float of 0.0-1.0, a percentage of how far along the interpolation is.
Both vectors need to be normalized.
.. _class_Vector3_slide:
- :ref:`Vector3<class_vector3>` **slide** **(** :ref:`Vector3<class_vector3>` n **)**
Returns the component of the vector along a plane defined by the given normal.
.. _class_Vector3_snapped:
- :ref:`Vector3<class_vector3>` **snapped** **(** :ref:`Vector3<class_vector3>` by **)**
Returns a copy of the vector, snapped to the lowest neared multiple.
.. _class_Vector3_to_diagonal_matrix:
- :ref:`Basis<class_basis>` **to_diagonal_matrix** **(** **)**
Returns a diagonal matrix with the vector as main diagonal.