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godot-docs/classes/class_inputeventjoypadbutton.rst
2018-08-21 00:37:52 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEventJoypadButton.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InputEventJoypadButton:
InputEventJoypadButton
======================
**Inherits:** :ref:`InputEvent<class_inputevent>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Input event for gamepad buttons.
Member Variables
----------------
.. _class_InputEventJoypadButton_button_index:
- :ref:`int<class_int>` **button_index** - Button identifier. One of the ``JOY_BUTTON_*`` constants from :ref:`@GlobalScope<class_@globalscope>`.
.. _class_InputEventJoypadButton_pressed:
- :ref:`bool<class_bool>` **pressed** - If ``true`` the button's state is pressed. If ``false`` the button's state is released.
.. _class_InputEventJoypadButton_pressure:
- :ref:`float<class_float>` **pressure** - Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from ``0`` to ``1``.
Description
-----------
Input event type for gamepad buttons. For joysticks see :ref:`InputEventJoypadMotion<class_inputeventjoypadmotion>`.
Tutorials
---------
- :doc:`../tutorials/inputs/inputevent`