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129 lines
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ReStructuredText
129 lines
4.0 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AudioStreamPlayer.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AudioStreamPlayer:
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AudioStreamPlayer
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=================
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**Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Plays back audio.
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Member Functions
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----------------
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+----------------------------+---------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer_get_playback_position>` **(** **)** |
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+----------------------------+---------------------------------------------------------------------------------------------------+
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| void | :ref:`play<class_AudioStreamPlayer_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
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+----------------------------+---------------------------------------------------------------------------------------------------+
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| void | :ref:`seek<class_AudioStreamPlayer_seek>` **(** :ref:`float<class_float>` to_position **)** |
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+----------------------------+---------------------------------------------------------------------------------------------------+
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| void | :ref:`stop<class_AudioStreamPlayer_stop>` **(** **)** |
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+----------------------------+---------------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_AudioStreamPlayer_finished:
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- **finished** **(** **)**
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Emitted when the audio stops playing.
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Member Variables
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----------------
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.. _class_AudioStreamPlayer_autoplay:
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- :ref:`bool<class_bool>` **autoplay** - If ``true`` audio plays when added to scene tree. Default value: ``false``.
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.. _class_AudioStreamPlayer_bus:
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- :ref:`String<class_string>` **bus** - Bus on which this audio is playing.
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.. _class_AudioStreamPlayer_mix_target:
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- :ref:`MixTarget<enum_audiostreamplayer_mixtarget>` **mix_target** - If the audio configuration has more than two speakers, this sets the target channels. See ``MIX_TARGET_*`` constants.
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.. _class_AudioStreamPlayer_pitch_scale:
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- :ref:`float<class_float>` **pitch_scale** - Changes the pitch and the tempo of the audio.
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.. _class_AudioStreamPlayer_playing:
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- :ref:`bool<class_bool>` **playing** - If ``true`` audio is playing.
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.. _class_AudioStreamPlayer_stream:
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- :ref:`AudioStream<class_audiostream>` **stream** - The :ref:`AudioStream<class_audiostream>` object to be played.
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.. _class_AudioStreamPlayer_stream_paused:
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- :ref:`bool<class_bool>` **stream_paused**
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.. _class_AudioStreamPlayer_volume_db:
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- :ref:`float<class_float>` **volume_db** - Volume of sound, in dB.
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Enums
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-----
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.. _enum_AudioStreamPlayer_MixTarget:
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enum **MixTarget**
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- **MIX_TARGET_STEREO** = **0** --- The audio will be played only on the first channel.
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- **MIX_TARGET_SURROUND** = **1** --- The audio will be played on all surround channels.
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- **MIX_TARGET_CENTER** = **2** --- The audio will be played on the second channel, which is usually the center.
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Description
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-----------
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Plays background audio.
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Tutorials
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---------
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- :doc:`../learning/features/audio/index`
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- :doc:`../tutorials/audio/audio_streams`
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Member Function Description
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---------------------------
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.. _class_AudioStreamPlayer_get_playback_position:
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- :ref:`float<class_float>` **get_playback_position** **(** **)**
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Returns the position in the :ref:`AudioStream<class_audiostream>` in seconds.
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.. _class_AudioStreamPlayer_play:
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- void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
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Plays the audio from the given position 'from_position', in seconds.
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.. _class_AudioStreamPlayer_seek:
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- void **seek** **(** :ref:`float<class_float>` to_position **)**
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Sets the position from which audio will be played, in seconds.
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.. _class_AudioStreamPlayer_stop:
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- void **stop** **(** **)**
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Stops the audio.
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