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godot-docs/classes/class_animationnodeoneshot.rst
2018-08-21 00:37:52 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AnimationNodeOneShot.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AnimationNodeOneShot:
AnimationNodeOneShot
====================
**Inherits:** :ref:`AnimationNode<class_animationnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
| :ref:`MixMode<enum_animationnodeoneshot_mixmode>` | :ref:`get_mix_mode<class_AnimationNodeOneShot_get_mix_mode>` **(** **)** const |
+----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_mix_mode<class_AnimationNodeOneShot_set_mix_mode>` **(** :ref:`MixMode<enum_animationnodeoneshot_mixmode>` mode **)** |
+----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_AnimationNodeOneShot_autorestart:
- :ref:`bool<class_bool>` **autorestart**
.. _class_AnimationNodeOneShot_autorestart_delay:
- :ref:`float<class_float>` **autorestart_delay**
.. _class_AnimationNodeOneShot_autorestart_random_delay:
- :ref:`float<class_float>` **autorestart_random_delay**
.. _class_AnimationNodeOneShot_fadein_time:
- :ref:`float<class_float>` **fadein_time**
.. _class_AnimationNodeOneShot_fadeout_time:
- :ref:`float<class_float>` **fadeout_time**
.. _class_AnimationNodeOneShot_sync:
- :ref:`bool<class_bool>` **sync**
Enums
-----
.. _enum_AnimationNodeOneShot_MixMode:
enum **MixMode**
- **MIX_MODE_BLEND** = **0**
- **MIX_MODE_ADD** = **1**
Member Function Description
---------------------------
.. _class_AnimationNodeOneShot_get_mix_mode:
- :ref:`MixMode<enum_animationnodeoneshot_mixmode>` **get_mix_mode** **(** **)** const
.. _class_AnimationNodeOneShot_set_mix_mode:
- void **set_mix_mode** **(** :ref:`MixMode<enum_animationnodeoneshot_mixmode>` mode **)**