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79 lines
2.5 KiB
ReStructuredText
79 lines
2.5 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AnimationNodeOneShot.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AnimationNodeOneShot:
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AnimationNodeOneShot
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====================
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**Inherits:** :ref:`AnimationNode<class_animationnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Member Functions
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----------------
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+----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`MixMode<enum_animationnodeoneshot_mixmode>` | :ref:`get_mix_mode<class_AnimationNodeOneShot_get_mix_mode>` **(** **)** const |
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+----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_mix_mode<class_AnimationNodeOneShot_set_mix_mode>` **(** :ref:`MixMode<enum_animationnodeoneshot_mixmode>` mode **)** |
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+----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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.. _class_AnimationNodeOneShot_autorestart:
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- :ref:`bool<class_bool>` **autorestart**
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.. _class_AnimationNodeOneShot_autorestart_delay:
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- :ref:`float<class_float>` **autorestart_delay**
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.. _class_AnimationNodeOneShot_autorestart_random_delay:
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- :ref:`float<class_float>` **autorestart_random_delay**
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.. _class_AnimationNodeOneShot_fadein_time:
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- :ref:`float<class_float>` **fadein_time**
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.. _class_AnimationNodeOneShot_fadeout_time:
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- :ref:`float<class_float>` **fadeout_time**
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.. _class_AnimationNodeOneShot_sync:
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- :ref:`bool<class_bool>` **sync**
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Enums
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-----
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.. _enum_AnimationNodeOneShot_MixMode:
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enum **MixMode**
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- **MIX_MODE_BLEND** = **0**
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- **MIX_MODE_ADD** = **1**
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Member Function Description
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---------------------------
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.. _class_AnimationNodeOneShot_get_mix_mode:
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- :ref:`MixMode<enum_animationnodeoneshot_mixmode>` **get_mix_mode** **(** **)** const
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.. _class_AnimationNodeOneShot_set_mix_mode:
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- void **set_mix_mode** **(** :ref:`MixMode<enum_animationnodeoneshot_mixmode>` mode **)**
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