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godot-docs/classes/class_animationnodeblendtree.rst
2018-08-21 00:37:52 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AnimationNodeBlendTree.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AnimationNodeBlendTree:
AnimationNodeBlendTree
======================
**Inherits:** :ref:`AnimationRootNode<class_animationrootnode>` **<** :ref:`AnimationNode<class_animationnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_node<class_AnimationNodeBlendTree_add_node>` **(** :ref:`String<class_string>` name, :ref:`AnimationNode<class_animationnode>` node, :ref:`Vector2<class_vector2>` position=Vector2( 0, 0 ) **)** |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`connect_node<class_AnimationNodeBlendTree_connect_node>` **(** :ref:`String<class_string>` input_node, :ref:`int<class_int>` input_index, :ref:`String<class_string>` output_node **)** |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`disconnect_node<class_AnimationNodeBlendTree_disconnect_node>` **(** :ref:`String<class_string>` input_node, :ref:`int<class_int>` input_index **)** |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AnimationNode<class_animationnode>` | :ref:`get_node<class_AnimationNodeBlendTree_get_node>` **(** :ref:`String<class_string>` name **)** const |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_node_position<class_AnimationNodeBlendTree_get_node_position>` **(** :ref:`String<class_string>` name **)** const |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_node<class_AnimationNodeBlendTree_has_node>` **(** :ref:`String<class_string>` name **)** const |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_node<class_AnimationNodeBlendTree_remove_node>` **(** :ref:`String<class_string>` name **)** |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`rename_node<class_AnimationNodeBlendTree_rename_node>` **(** :ref:`String<class_string>` name, :ref:`String<class_string>` new_name **)** |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_node_position<class_AnimationNodeBlendTree_set_node_position>` **(** :ref:`String<class_string>` name, :ref:`Vector2<class_vector2>` position **)** |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_AnimationNodeBlendTree_graph_offset:
- :ref:`Vector2<class_vector2>` **graph_offset**
Numeric Constants
-----------------
- **CONNECTION_OK** = **0**
- **CONNECTION_ERROR_NO_INPUT** = **1**
- **CONNECTION_ERROR_NO_INPUT_INDEX** = **2**
- **CONNECTION_ERROR_NO_OUTPUT** = **3**
- **CONNECTION_ERROR_SAME_NODE** = **4**
- **CONNECTION_ERROR_CONNECTION_EXISTS** = **5**
Member Function Description
---------------------------
.. _class_AnimationNodeBlendTree_add_node:
- void **add_node** **(** :ref:`String<class_string>` name, :ref:`AnimationNode<class_animationnode>` node, :ref:`Vector2<class_vector2>` position=Vector2( 0, 0 ) **)**
.. _class_AnimationNodeBlendTree_connect_node:
- void **connect_node** **(** :ref:`String<class_string>` input_node, :ref:`int<class_int>` input_index, :ref:`String<class_string>` output_node **)**
.. _class_AnimationNodeBlendTree_disconnect_node:
- void **disconnect_node** **(** :ref:`String<class_string>` input_node, :ref:`int<class_int>` input_index **)**
.. _class_AnimationNodeBlendTree_get_node:
- :ref:`AnimationNode<class_animationnode>` **get_node** **(** :ref:`String<class_string>` name **)** const
.. _class_AnimationNodeBlendTree_get_node_position:
- :ref:`Vector2<class_vector2>` **get_node_position** **(** :ref:`String<class_string>` name **)** const
.. _class_AnimationNodeBlendTree_has_node:
- :ref:`bool<class_bool>` **has_node** **(** :ref:`String<class_string>` name **)** const
.. _class_AnimationNodeBlendTree_remove_node:
- void **remove_node** **(** :ref:`String<class_string>` name **)**
.. _class_AnimationNodeBlendTree_rename_node:
- void **rename_node** **(** :ref:`String<class_string>` name, :ref:`String<class_string>` new_name **)**
.. _class_AnimationNodeBlendTree_set_node_position:
- void **set_node_position** **(** :ref:`String<class_string>` name, :ref:`Vector2<class_vector2>` position **)**