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57 lines
2.5 KiB
ReStructuredText
57 lines
2.5 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the World2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_World2D:
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World2D
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=======
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**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Class that has everything pertaining to a 2D world.
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Member Functions
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----------------
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------+
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| :ref:`RID<class_rid>` | :ref:`get_canvas<class_World2D_get_canvas>` **(** **)** |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------+
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| :ref:`Physics2DDirectSpaceState<class_physics2ddirectspacestate>` | :ref:`get_direct_space_state<class_World2D_get_direct_space_state>` **(** **)** |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------+
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| :ref:`RID<class_rid>` | :ref:`get_space<class_World2D_get_space>` **(** **)** |
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+--------------------------------------------------------------------+----------------------------------------------------------------------------------+
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Description
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-----------
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Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
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Member Function Description
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---------------------------
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.. _class_World2D_get_canvas:
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- :ref:`RID<class_rid>` **get_canvas** **(** **)**
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Retrieve the :ref:`RID<class_rid>` of this world's canvas resource. Used by the :ref:`VisualServer<class_visualserver>` for 2D drawing.
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.. _class_World2D_get_direct_space_state:
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- :ref:`Physics2DDirectSpaceState<class_physics2ddirectspacestate>` **get_direct_space_state** **(** **)**
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Retrieve the state of this world's physics space. This allows arbitrary querying for collision.
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.. _class_World2D_get_space:
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- :ref:`RID<class_rid>` **get_space** **(** **)**
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Retrieve the :ref:`RID<class_rid>` of this world's physics space resource. Used by the :ref:`Physics2DServer<class_physics2dserver>` for 2D physics, treating it as both a space and an area.
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