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godot-docs/classes/class_circleshape2d.rst
2017-09-23 11:01:36 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CircleShape2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CircleShape2D:
CircleShape2D
=============
**Inherits:** :ref:`Shape2D<class_shape2d>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Circular shape for 2D collisions.
Member Functions
----------------
+----------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_radius<class_CircleShape2D_get_radius>` **(** **)** const |
+----------------------------+--------------------------------------------------------------------------------------------------+
| void | :ref:`set_radius<class_CircleShape2D_set_radius>` **(** :ref:`float<class_float>` radius **)** |
+----------------------------+--------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`float<class_float>` **radius** - The circle's radius.
Description
-----------
Circular shape for 2D collisions. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast.
Member Function Description
---------------------------
.. _class_CircleShape2D_get_radius:
- :ref:`float<class_float>` **get_radius** **(** **)** const
Return the radius of the circle shape.
.. _class_CircleShape2D_set_radius:
- void **set_radius** **(** :ref:`float<class_float>` radius **)**
Set the radius of the circle shape.