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godot-docs/classes/class_audioeffectamplify.rst
2017-09-23 11:01:36 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AudioEffectAmplify.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AudioEffectAmplify:
AudioEffectAmplify
==================
**Inherits:** :ref:`AudioEffect<class_audioeffect>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Amplifies the volume of an audio source.
Member Functions
----------------
+----------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_volume_db<class_AudioEffectAmplify_get_volume_db>` **(** **)** const |
+----------------------------+-------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_volume_db<class_AudioEffectAmplify_set_volume_db>` **(** :ref:`float<class_float>` volume **)** |
+----------------------------+-------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`float<class_float>` **volume_db** - The effect's volume limit.
Description
-----------
Amplifies the volume of an audio source. Increase gain of the audio being routed through the bus.
Member Function Description
---------------------------
.. _class_AudioEffectAmplify_get_volume_db:
- :ref:`float<class_float>` **get_volume_db** **(** **)** const
Returns the set maximum volume.
.. _class_AudioEffectAmplify_set_volume_db:
- void **set_volume_db** **(** :ref:`float<class_float>` volume **)**
Sets the maximum volume.