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godot-docs/classes/class_resourcesaver.rst
2022-07-27 13:58:15 +02:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ResourceSaver.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ResourceSaver:
ResourceSaver
=============
**Inherits:** :ref:`Object<class_Object>`
Singleton for saving Godot-specific resource types.
Description
-----------
Singleton for saving Godot-specific resource types to the filesystem.
It uses the many :ref:`ResourceFormatSaver<class_ResourceFormatSaver>` classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g. ``.tres`` or ``.tscn``) or binary files (e.g. ``.res`` or ``.scn``).
Methods
-------
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_resource_format_saver<class_ResourceSaver_method_add_resource_format_saver>` **(** :ref:`ResourceFormatSaver<class_ResourceFormatSaver>` format_saver, :ref:`bool<class_bool>` at_front=false **)** |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`get_recognized_extensions<class_ResourceSaver_method_get_recognized_extensions>` **(** :ref:`Resource<class_Resource>` type **)** |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_resource_format_saver<class_ResourceSaver_method_remove_resource_format_saver>` **(** :ref:`ResourceFormatSaver<class_ResourceFormatSaver>` format_saver **)** |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ResourceSaver_method_save>` **(** :ref:`String<class_String>` path, :ref:`Resource<class_Resource>` resource, :ref:`SaverFlags<enum_ResourceSaver_SaverFlags>` flags=0 **)** |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Enumerations
------------
.. _enum_ResourceSaver_SaverFlags:
.. _class_ResourceSaver_constant_FLAG_NONE:
.. _class_ResourceSaver_constant_FLAG_RELATIVE_PATHS:
.. _class_ResourceSaver_constant_FLAG_BUNDLE_RESOURCES:
.. _class_ResourceSaver_constant_FLAG_CHANGE_PATH:
.. _class_ResourceSaver_constant_FLAG_OMIT_EDITOR_PROPERTIES:
.. _class_ResourceSaver_constant_FLAG_SAVE_BIG_ENDIAN:
.. _class_ResourceSaver_constant_FLAG_COMPRESS:
.. _class_ResourceSaver_constant_FLAG_REPLACE_SUBRESOURCE_PATHS:
flags **SaverFlags**:
- **FLAG_NONE** = **0** --- No resource saving option.
- **FLAG_RELATIVE_PATHS** = **1** --- Save the resource with a path relative to the scene which uses it.
- **FLAG_BUNDLE_RESOURCES** = **2** --- Bundles external resources.
- **FLAG_CHANGE_PATH** = **4** --- Changes the :ref:`Resource.resource_path<class_Resource_property_resource_path>` of the saved resource to match its new location.
- **FLAG_OMIT_EDITOR_PROPERTIES** = **8** --- Do not save editor-specific metadata (identified by their ``__editor`` prefix).
- **FLAG_SAVE_BIG_ENDIAN** = **16** --- Save as big endian (see :ref:`File.big_endian<class_File_property_big_endian>`).
- **FLAG_COMPRESS** = **32** --- Compress the resource on save using :ref:`File.COMPRESSION_ZSTD<class_File_constant_COMPRESSION_ZSTD>`. Only available for binary resource types.
- **FLAG_REPLACE_SUBRESOURCE_PATHS** = **64** --- Take over the paths of the saved subresources (see :ref:`Resource.take_over_path<class_Resource_method_take_over_path>`).
Method Descriptions
-------------------
.. _class_ResourceSaver_method_add_resource_format_saver:
- void **add_resource_format_saver** **(** :ref:`ResourceFormatSaver<class_ResourceFormatSaver>` format_saver, :ref:`bool<class_bool>` at_front=false **)**
Registers a new :ref:`ResourceFormatSaver<class_ResourceFormatSaver>`. The ResourceSaver will use the ResourceFormatSaver as described in :ref:`save<class_ResourceSaver_method_save>`.
This method is performed implicitly for ResourceFormatSavers written in GDScript (see :ref:`ResourceFormatSaver<class_ResourceFormatSaver>` for more information).
----
.. _class_ResourceSaver_method_get_recognized_extensions:
- :ref:`PackedStringArray<class_PackedStringArray>` **get_recognized_extensions** **(** :ref:`Resource<class_Resource>` type **)**
Returns the list of extensions available for saving a resource of a given type.
----
.. _class_ResourceSaver_method_remove_resource_format_saver:
- void **remove_resource_format_saver** **(** :ref:`ResourceFormatSaver<class_ResourceFormatSaver>` format_saver **)**
Unregisters the given :ref:`ResourceFormatSaver<class_ResourceFormatSaver>`.
----
.. _class_ResourceSaver_method_save:
- :ref:`Error<enum_@GlobalScope_Error>` **save** **(** :ref:`String<class_String>` path, :ref:`Resource<class_Resource>` resource, :ref:`SaverFlags<enum_ResourceSaver_SaverFlags>` flags=0 **)**
Saves a resource to disk to the given path, using a :ref:`ResourceFormatSaver<class_ResourceFormatSaver>` that recognizes the resource object.
The ``flags`` bitmask can be specified to customize the save behavior using :ref:`SaverFlags<enum_ResourceSaver_SaverFlags>` flags.
Returns :ref:`@GlobalScope.OK<class_@GlobalScope_constant_OK>` on success.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`