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godot-docs/classes/class_shader.rst
2019-06-29 12:36:34 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Shader.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Shader:
Shader
======
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisualShader<class_VisualShader>`
**Category:** Core
Brief Description
-----------------
A custom shader program.
Properties
----------
+-----------------------------+-----------------------------------------+
| :ref:`String<class_String>` | :ref:`code<class_Shader_property_code>` |
+-----------------------------+-----------------------------------------+
Methods
-------
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`get_default_texture_param<class_Shader_method_get_default_texture_param>` **(** :ref:`String<class_String>` param **)** const |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Mode<enum_Shader_Mode>` | :ref:`get_mode<class_Shader_method_get_mode>` **(** **)** const |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_param<class_Shader_method_has_param>` **(** :ref:`String<class_String>` name **)** const |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_default_texture_param<class_Shader_method_set_default_texture_param>` **(** :ref:`String<class_String>` param, :ref:`Texture<class_Texture>` texture **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Enumerations
------------
.. _enum_Shader_Mode:
.. _class_Shader_constant_MODE_SPATIAL:
.. _class_Shader_constant_MODE_CANVAS_ITEM:
.. _class_Shader_constant_MODE_PARTICLES:
enum **Mode**:
- **MODE_SPATIAL** = **0**
- **MODE_CANVAS_ITEM** = **1**
- **MODE_PARTICLES** = **2**
Description
-----------
This class allows you to define a custom shader program that can be used for various materials to render objects.
Tutorials
---------
- :doc:`../tutorials/shading/index`
Property Descriptions
---------------------
.. _class_Shader_property_code:
- :ref:`String<class_String>` **code**
+----------+-----------------+
| *Setter* | set_code(value) |
+----------+-----------------+
| *Getter* | get_code() |
+----------+-----------------+
Method Descriptions
-------------------
.. _class_Shader_method_get_default_texture_param:
- :ref:`Texture<class_Texture>` **get_default_texture_param** **(** :ref:`String<class_String>` param **)** const
.. _class_Shader_method_get_mode:
- :ref:`Mode<enum_Shader_Mode>` **get_mode** **(** **)** const
Returns the shader mode for the shader, either :ref:`MODE_CANVAS_ITEM<class_Shader_constant_MODE_CANVAS_ITEM>`, :ref:`MODE_SPATIAL<class_Shader_constant_MODE_SPATIAL>` or :ref:`MODE_PARTICLES<class_Shader_constant_MODE_PARTICLES>`
.. _class_Shader_method_has_param:
- :ref:`bool<class_bool>` **has_param** **(** :ref:`String<class_String>` name **)** const
.. _class_Shader_method_set_default_texture_param:
- void **set_default_texture_param** **(** :ref:`String<class_String>` param, :ref:`Texture<class_Texture>` texture **)**