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69 lines
2.6 KiB
ReStructuredText
69 lines
2.6 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the World.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_World:
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World
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=====
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**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Class that has everything pertaining to a world.
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Member Functions
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----------------
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+----------------------------------------------------------------+-------------------------------------------------------------------------------+
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| :ref:`PhysicsDirectSpaceState<class_physicsdirectspacestate>` | :ref:`get_direct_space_state<class_World_get_direct_space_state>` **(** **)** |
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+----------------------------------------------------------------+-------------------------------------------------------------------------------+
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| :ref:`RID<class_rid>` | :ref:`get_scenario<class_World_get_scenario>` **(** **)** const |
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+----------------------------------------------------------------+-------------------------------------------------------------------------------+
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| :ref:`RID<class_rid>` | :ref:`get_space<class_World_get_space>` **(** **)** const |
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+----------------------------------------------------------------+-------------------------------------------------------------------------------+
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Member Variables
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----------------
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.. _class_World_environment:
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- :ref:`Environment<class_environment>` **environment** - The World's :ref:`Environment<class_environment>`.
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.. _class_World_fallback_environment:
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- :ref:`Environment<class_environment>` **fallback_environment** - The World's fallback_environment will be used if the World's :ref:`Environment<class_environment>` fails or is missing.
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Description
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-----------
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Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
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Member Function Description
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---------------------------
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.. _class_World_get_direct_space_state:
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- :ref:`PhysicsDirectSpaceState<class_physicsdirectspacestate>` **get_direct_space_state** **(** **)**
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Returns the World's physics space.
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.. _class_World_get_scenario:
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- :ref:`RID<class_rid>` **get_scenario** **(** **)** const
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Returns the World's visual scenario.
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.. _class_World_get_space:
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- :ref:`RID<class_rid>` **get_space** **(** **)** const
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Returns the World's sound space.
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