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53 lines
1.3 KiB
ReStructuredText
53 lines
1.3 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualScriptConstructor.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualScriptConstructor:
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VisualScriptConstructor
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=======================
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**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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A Visual Script node which calls a base type constructor.
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Member Variables
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----------------
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.. _class_VisualScriptConstructor_constructor:
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- :ref:`Dictionary<class_dictionary>` **constructor** - The constructor function's method info. Has roughly the following structure:
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::
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{
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name = "string",
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args = [{
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name = "string"
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class_name = "string"
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type = TYPE\_\*
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hint = PROPERTY_HINT\_\*
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hint_string = "string"
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}]
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default_args = [] # Array of variants
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flags = METHOD_FLAG\_\*
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id = 0
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return = {type = TYPE\_\*}
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}
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.. _class_VisualScriptConstructor_type:
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- :ref:`int<class_int>` **type** - The type to be constructed.
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Description
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-----------
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A Visual Script node which calls a base type constructor. It can be used for type conversion as well.
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