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godot-docs/classes/class_visualshadernodeintfunc.rst
2020-03-13 17:17:50 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeIntFunc.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeIntFunc:
VisualShaderNodeIntFunc
=======================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A scalar integer function to be used within the visual shader graph.
Description
-----------
Accept an integer scalar (``x``) to the input port and transform it according to :ref:`function<class_VisualShaderNodeIntFunc_property_function>`.
Properties
----------
+--------------------------------------------------------+------------------------------------------------------------------+-------+
| :ref:`Function<enum_VisualShaderNodeIntFunc_Function>` | :ref:`function<class_VisualShaderNodeIntFunc_property_function>` | ``3`` |
+--------------------------------------------------------+------------------------------------------------------------------+-------+
Enumerations
------------
.. _enum_VisualShaderNodeIntFunc_Function:
.. _class_VisualShaderNodeIntFunc_constant_FUNC_ABS:
.. _class_VisualShaderNodeIntFunc_constant_FUNC_CLAMP:
.. _class_VisualShaderNodeIntFunc_constant_FUNC_NEGATE:
.. _class_VisualShaderNodeIntFunc_constant_FUNC_SIGN:
enum **Function**:
- **FUNC_ABS** = **0** --- Returns the absolute value of the parameter. Translates to ``abs(x)`` in the Godot Shader Language.
- **FUNC_CLAMP** = **1** --- Constrains a parameter between ``min`` and ``max``. Translates to ``clamp(x, min, max)`` in the Godot Shader Language.
- **FUNC_NEGATE** = **2** --- Negates the ``x`` using ``-(x)``.
- **FUNC_SIGN** = **3** --- Extracts the sign of the parameter. Translates to ``sign(x)`` in the Godot Shader Language.
Property Descriptions
---------------------
.. _class_VisualShaderNodeIntFunc_property_function:
- :ref:`Function<enum_VisualShaderNodeIntFunc_Function>` **function**
+-----------+---------------------+
| *Default* | ``3`` |
+-----------+---------------------+
| *Setter* | set_function(value) |
+-----------+---------------------+
| *Getter* | get_function() |
+-----------+---------------------+
A function to be applied to the scalar. See :ref:`Function<enum_VisualShaderNodeIntFunc_Function>` for options.