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godot-docs/classes/class_viewporttexture.rst
2020-03-13 17:17:50 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ViewportTexture.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ViewportTexture:
ViewportTexture
===============
**Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Texture which displays the content of a :ref:`Viewport<class_Viewport>`.
Description
-----------
Displays the content of a :ref:`Viewport<class_Viewport>` node as a dynamic :ref:`Texture2D<class_Texture2D>`. This can be used to mix controls, 2D, and 3D elements in the same scene.
To create a ViewportTexture in code, use the :ref:`Viewport.get_texture<class_Viewport_method_get_texture>` method on the target viewport.
Properties
----------
+---------------------------------+--------------------------------------------------------------------+------------------+
| :ref:`bool<class_bool>` | resource_local_to_scene | **O:** ``true`` |
+---------------------------------+--------------------------------------------------------------------+------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`viewport_path<class_ViewportTexture_property_viewport_path>` | ``NodePath("")`` |
+---------------------------------+--------------------------------------------------------------------+------------------+
Property Descriptions
---------------------
.. _class_ViewportTexture_property_viewport_path:
- :ref:`NodePath<class_NodePath>` **viewport_path**
+-----------+-----------------------------------+
| *Default* | ``NodePath("")`` |
+-----------+-----------------------------------+
| *Setter* | set_viewport_path_in_scene(value) |
+-----------+-----------------------------------+
| *Getter* | get_viewport_path_in_scene() |
+-----------+-----------------------------------+
The path to the :ref:`Viewport<class_Viewport>` node to display. This is relative to the scene root, not to the node which uses the texture.